Alexander Knorre (Hexlord)

Hexlord

Geek Repo

Company:Redhill Games

Location:United Kingdom

Twitter:@sashagamedev

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Alexander Knorre's repositories

box2d

Box2D is a 2D physics engine for games

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bash_aliases

My bash profile with some useful aliases (mostly git-related)

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bevy-magic-light-2d

Experiment with computing 2D shading, lighting and shadows with Bevy Engine

License:Apache-2.0Stargazers:0Issues:0Issues:0

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

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Capsaicin

AMD ARR team rendering framework

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cAudio

3D Audio Engine Based on Openal

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D3D12_Research

Personal hobby project to experiment with various rendering techniques.

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Esoterica

Esoterica Engine

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Everything-Will-Be-Affine

An efficient, simple, and extensible scenegraph module in single and double floating point precision flavors supporting affine transformations.

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Everything-Will-Be-IK

A Robust Inverse Kinematics Library

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Everything-Will-Be-IK-Processing

Processing extension of EWBIK, A robust Inverse Kinematics library java.

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FFT-Ocean

FFT ocean for Unity

License:MITStargazers:0Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

License:Apache-2.0Stargazers:0Issues:0Issues:0

FlaxEngine

Flax Engine – multi-platform 3D game engine

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flecs

A fast entity component system (ECS) for C & C++

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GameNetworkingSockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.

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Hypersomnia

Multiplayer top-down shooter made from scratch. Comes with an in-game Editor!

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LegitEngine

A rendergraph-based graphical framework for Vulkan

License:MITStargazers:0Issues:0Issues:0

mimalloc

mimalloc is a compact general purpose allocator with excellent performance.

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miniaudio

Audio playback and capture library written in C, in a single source file.

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project-drift

Source code for the asteroid mining game I've been building.

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RealEngine

My toy engine, mainly for rendering experiment and prototyping.

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RVO2

Optimal Reciprocal Collision Avoidance (C++)

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snappy

A fast compressor/decompressor

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soloud

Free, easy, portable audio engine for games

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The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

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