Hengel (Hengle)

Hengle

Geek Repo

Location:Shanghai

Home Page:hengle.github.io

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Hengel's starred repositories

ImHex

🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.

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StabilityMatrix

Multi-Platform Package Manager for Stable Diffusion

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imgui-node-editor

Node Editor built using Dear ImGui

Language:C++License:MITStargazers:3564Issues:84Issues:252

reactphysics3d

Open source C++ physics engine library in 3D

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Dock

A docking layout system.

Language:C#License:MITStargazers:881Issues:21Issues:144

UAssetGUI

A tool designed for low-level examination and modification of Unreal Engine game assets by hand.

Language:C#License:MITStargazers:454Issues:20Issues:75

Unity-AlembicToVAT

Alembic to VAT (Vertex Animation Texture) mini tool

Language:C#License:MITStargazers:270Issues:9Issues:6

mLoRA

An Efficient "Factory" to Build Multiple LoRA Adapters

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LegendaryExplorer

Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition

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Yurlungur

The universal scripting wrapper for Maya, Houdini and Unreal Engine.

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titan3d

一个通用3d游戏引擎

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Moonflow-ShaderDecompiler

■■Paused■■ A simple tool to recognize GLSL language then translate to unity shaderlab typed shader

LcL-RenderdocTextureExporter

Renderdoc Texture Exporter

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MapsModelsImporter-samples

Sample file to check MapsModelsImporter installation

KRG

Kruger Prototype Game Engine

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cheeky-imp

A set of tools for hooking into Vulkan games and replacing shaders, textures, and meshes.

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RenderDocForUnityPlugins

Some useful tools for RenderDoc

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TerraPrime

TerraPrime is an advanced landscape automaterial and PCG toolkit for Unreal Engine 5.4+, designed to enhance terrain realism with seamless integration of Nanite and Lumen. It offers a variety of features including dynamic texture blending, elevation-based material application, and an array of customizable biomes.

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

Language:C++License:MITStargazers:2Issues:1Issues:0

URP-Atmosphere

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering

License:MITStargazers:1Issues:0Issues:0
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URP-Depth-Stack

A Renderer Feature for Unity's Universal Render Pipeline that makes using scene depth in conjunction with a camera stack easier

Language:HLSLLicense:MITStargazers:1Issues:0Issues:0

ImposterGenerator

An imposter generator for UE4. Based on https://github.com/ictusbrucks/ImpostorBaker. Completely refactored and rewritten in C++ with readjusted materials and a one-click whole level baking pipeline.

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