HelloKitty's repositories
PokemonGoDesktop.Unity
Implementation of the PokemonGoDesktop.API for Unity3D.
PokemonGoDesktop.API
PokemonGoDesktop.API is a Packet and Contract library for Pokemon Go use on desktop. Based on net35 and utilizing Protobuf for messaging.
PokemonGoDesktop.Unity.Game
Interactive implementation of the PokemonGoDesktop.API and PokemonGoDesktop.Unity projects.
Atvaarks.Old.HO.Server.Emulator
This is an unmaintained repository for Atvaark's Halo Online backend emulator.
GladBehaviour
An extended MonoBehaviour class for Unity3D projects that offer additional functionality.
BossSwingTimer3.3.5
A 3.3.5 Port of BossSwingTimer.
Easyception
Provides a fluent API for conditional throwing of exceptions.
GladNet.ASP.Server
GladNet2 server library for ASP.NET Core servers.
GladNet.Lidgren
[Depcreated] GladNet2 API implemented around the Lidgren-gen3 library.
GladNet.PhotonServer
[Deprecated] GladNet2 API implemented for PhotonServer server and client applications.
Testity.Unity3D.Events
UnityEvent-like implementation that is compatible with Testity.
AspNet.Mvc.Formatters.Protobuf
ASP.NET 5 MVC 6 Formatters for Protobuf-net specification.
CITutorial
A repo based on a short .Net web series about CI.
GladNet.ASP.Client
GladNet2 client API implemented for ASP-backed servers over HTTP.
GladNet.Serializer.Protobuf
[DEPRECATED] Go to https://github.com/HelloKitty/GladNet2
GladNet2.Specifications
Contains technical documents and specifications for the GladNet2 API, protocols, schemes and implementations.
lidgren-network-gen3
Lidgren Network Library
Net35Essentials
Aims to bring simple essential functionality introduced in >.Net3.5 to .Net3.5
ObjParser
A WaveFront Obj Parser and Writer in C#
roslyn
The .NET Compiler Platform ("Roslyn") provides open-source C# and Visual Basic compilers with rich code analysis APIs.
SignalR
Incredibly simple real-time web for ASP.NET Core
TestTravisWithUnity
A simple test of TravisCI with Unity3D.
Unity-StencilPortalRoomCube
Example Unity Project illustrating how to use stencils to create volumes that share the space via portals