Procedurally generated maze game.
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Labiralg is a labyrinth game in which the mazes are procedurally generated by an algorithm. Solve as many mazes as you can in a limited time and compete with your friends to see who gets the highest score.
- WASD: Move.
- Spacebar: Dash.
- M: Map.
Optional: You can use the buttons on the screen to play in a mobile phone.
- Joystick: Move.
- Button: Dash.
- Map icon: Map.
To get a local copy up and running follow the steps below.
- Clone repository:
git clone https://github.com/GuiBDBello/Labiralg.git
. - Add the project to Unity or Unity Hub:
ADD > Select the folder you just cloned
. - Open project.
- With your project opened in Unity, select
File > Build Settings...
. - Select the
Platform
that you wish to build for (you may have to install a build module if you don't have it already installed). - Select
Build
orBuild And Run
.
List of references that were useful in the making of this project:
Name | Type | Creator | Source |
---|---|---|---|
Audiowide | Font | Astigmatic | Google Fonts |
Black Ops One | Font | James Grieshaber, Eben Sorkin | Google Fonts |
Monoton | Font | Vernom Adams | Google Fonts |
Maze | Image | Juan Pablo Bravo | The Noun Project |
Musical note | Image | Smashicons | Flaticon |
Settings | Image | Gregor Cresnar | Flaticon |
Speaker | Image | Smashicons | Flaticon |
Speaker (mute) | Image | Smashicons | Flaticon |
Distributed under the MIT License. See LICENSE for more information.