GuiBDBello / Labiralg

Procedurally generated maze game.

Home Page:https://guibdbello.itch.io/labiralg

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Procedurally generated maze game.

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Table of Contents

  1. Introduction
  2. Getting Started
  3. Build Process
  4. Acknowledgments
  5. License

Introduction

Labiralg is a labyrinth game in which the mazes are procedurally generated by an algorithm. Solve as many mazes as you can in a limited time and compete with your friends to see who gets the highest score.

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How to Play

  • WASD: Move.
  • Spacebar: Dash.
  • M: Map.

Optional: You can use the buttons on the screen to play in a mobile phone.

  • Joystick: Move.
  • Button: Dash.
  • Map icon: Map.

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Getting Started

To get a local copy up and running follow the steps below.

Prerequisites

  1. Unity

Configuration

  1. Clone repository: git clone https://github.com/GuiBDBello/Labiralg.git.
  2. Add the project to Unity or Unity Hub: ADD > Select the folder you just cloned.
  3. Open project.

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Build Process

  1. With your project opened in Unity, select File > Build Settings....
  2. Select the Platform that you wish to build for (you may have to install a build module if you don't have it already installed).
  3. Select Build or Build And Run.

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Acknowledgments

List of references that were useful in the making of this project:

Assets

Name Type Creator Source
Audiowide Font Astigmatic Google Fonts
Black Ops One Font James Grieshaber, Eben Sorkin Google Fonts
Monoton Font Vernom Adams Google Fonts
Maze Image Juan Pablo Bravo The Noun Project
Musical note Image Smashicons Flaticon
Settings Image Gregor Cresnar Flaticon
Speaker Image Smashicons Flaticon
Speaker (mute) Image Smashicons Flaticon

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License

Distributed under the MIT License. See LICENSE for more information.

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About

Procedurally generated maze game.

https://guibdbello.itch.io/labiralg

License:MIT License


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