Guillaume Ouellet's starred repositories
RamerDouglasPeuckerNetV2
An algorithm that decimates a curve composed of line segments to a similar curve with fewer points.
GodotOceanWaves
FFT-based ocean-wave rendering, implemented in Godot
simple_ecs
A very simple ECS using raylib
GameObjectsExample
An example of a basic game object system.
Raylib-CPP-Starter-Template-for-VSCODE-V2
Raylib C++ Starter Template for VSCODE V2
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Godot-Onscreen-Keyboard
Onscreen Keyboard Plugin for Godot Engine
godot-toon-outline
Post-processing outline shader Godot.
godot-doodletest
Godot postprocessing demo on custom shadow region for doodle effect.
Godot_Tween_Comparisons
A set of comparisons for Godot's different tween transition types!
openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
ALAN13-feature-pack
Isometric game feature pack for Godot mono
godot_experiments
2D, 3D & VR experiments and tutorials in Godot 3 & 4
Build-Your-Own-Programming-Language
Build Your Own Programming Language, published by Packt
godot-gamelevels-blueprint
Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.
ProceduralWalk
Procedural walk animation system for humanoid in Godot Engine.
character-controller
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
material-maker
A procedural textures authoring and 3D model painting tool based on the Godot game engine
godot_2d_navmesh_generator
Godot plugin that generates a 2D navigation mesh from collsion nodes.
Godot_2D_VTuber_Boobs
Just tried making 2D jiggle physics using a vertex shader
GodotSplashScreen
A splash screen you may include in your Godot project
NavigationServer2DTest
Godot Navigation2DServer Test
GodotRtsCameraController3D
An implementation of an RTS camera controller for the Godot game engine