EMBYRDEV / godot-toon-outline

Post-processing outline shader Godot.

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Post-processing outline shader Godot.

screenshot

HOW TO USE:

  1. Create a MeshInstance3D node with a QuadMesh and place it in your scene.
  2. Set it's size to 2x2.
  3. Enable the "Flip Faces" option and add the maximum extra cull margin.
  4. Create a new shader material with this shader.
  5. Assign the material to the MeshInstance3D

LIMITATIONS:

  • Does not work well with TAA enabled.

TESTED ENGINE VERSION: 4.0.3

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Post-processing outline shader Godot.

License:MIT License