French Fries God's repositories
VisualNodeSystem
This library provides a powerful framework for creating and managing visual node systems.
ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
Language:C++MIT000
Byte-Engine
BYTΞ Engine is a C++ based game engine focused on API simplicity and modularity.
Language:C++MIT000
dmc
Dual Marching Cubes Implementation in C++
Language:C++BSD-3-Clause000
edyn
Edyn is a real-time physics engine organized as an ECS.
Language:C++MIT000
Game-Tek-Standard-Library
The Game Tek standard library.
Language:C++MIT000
HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Bindless Textures, Shadow Mapping, and more!
Language:C++MIT000
Reflect
Small investigation into how the UE4 header tool works and how to auto generate code.
Language:C++MIT000
Unreal_Voxel
A collection of voxel mesh generation algorithms
Language:C++MIT000
VisualNodeSystem-Example
An example of a simple application that uses my Visual Node System.
Language:C++MIT000