A Pacman arcade game clone.
- C++17 flag
- SFML library SFML
- A* pathfinding & classic game style pathfinding.
- Semi-classic game logic (see limitations section).
- 'w','a','s','d' for Pacman movement.
- 'space' for starting/restarting level.
- '+','-' or mouse scroll wheel for volume control.
- 'm' or clicking sound icon for toggling mute.
- 'Esc' for exiting.
- No frame time smooth movement.
- Entity speed is static between levels.
- Ghosts do not speed through to their home when eaten but rather go there slowly.
- Ghosts 'flash' during the whole being hunted phase rather than the last couple of seconds.
- Ghosts cannot use the tunnel (normally they can at reduced speed). Rare crash when they get stuck there since they cannot reverse.
- Ghost house is not inaccessible during normal mode.
- Dimitrios Kazakos - Initial work - Gast91
This project is licensed under the MIT License - see the LICENSE.md file for details