GarrettGunnell / AcerolaFX

A suite of GShade shaders for Final Fantasy XIV

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XeGTAO and Bloom shaders don't compile in opengl games

Bruno-Jambeiro opened this issue · comments

Every time I tried using these shaders with an OpenGL game, the following error occurred:

errors

In the XeGATAO shaders, the errors come from the CS_Denoise function receiving a uint2 as a parameter instead of a uint3. Changing that resolved the shader compilation issue.

In the Bloom shader, simply changing everything to int instead of bool also seems to solve the problem.

I only ensure my shaders compile and work on ff14, I'm glad you figured out the issue though.