XeGTAO and Bloom shaders don't compile in opengl games
Bruno-Jambeiro opened this issue · comments
Bruno Jambeiro Mesquita commented
Every time I tried using these shaders with an OpenGL game, the following error occurred:
In the XeGATAO shaders, the errors come from the CS_Denoise function receiving a uint2 as a parameter instead of a uint3. Changing that resolved the shader compilation issue.
In the Bloom shader, simply changing everything to int instead of bool also seems to solve the problem.
Acerola commented
I only ensure my shaders compile and work on ff14, I'm glad you figured out the issue though.