GarrettGunnell / AcerolaFX

A suite of GShade shaders for Final Fantasy XIV

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AFX_AutoExposure failed to compile

VaracolacisCrew opened this issue · comments

Seems that the auto exposure has some compiling error on high or non standard resolutions
if i go to my 4k display (3840 x 2160) it cant compile with error:
110, 1-24 error x3655 : the product of the arguments of numthreads(2040, 1, 1) must be less or equal to 1024

and even tho I know programming i have never mess with shaders nor gshade other than presets. So I dont even know where to look for the problem other than trying to find out the operation (havent found it yet)

Is this an issue with the latest version 2.1.0? Because it should have been solved.

oh no man, i just saw an update and now it is working like a charm. Thank you!
I'll look at the code, would be great to understand shaders :D

No problem, thanks for using the shaders!