Reimplement shader cloning?
eddiecho opened this issue · comments
Eddie Cho commented
There was some drama regarding GShade and the outcome of it is looking like most people are migrating to vanilla ReShade. Because of that, I assume there wouldn't be much of an issue with adding back the effects that required the shader cloning?
Acerola commented
All the shader cloning is done in the reshade shader now rather than as part of the gshade gui, so everything will work just fine in base reshade.