Giters
GameTechDev
/
ISPCTextureCompressor
ISPC Texture Compressor
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
436
Watchers:
48
Issues:
25
Forks:
94
GameTechDev/ISPCTextureCompressor Issues
"Error: Unsupported value for --arch" when building on Fedora
Updated
a year ago
ispc file support
Updated
a year ago
Please, add BC4 encoding
Updated
2 years ago
Comments count
5
if programCount==1 then ASTC compression fails (PURPLE color)
Updated
2 years ago
Support non-sRGB LDR compression
Updated
2 years ago
Compile error on Ubuntu 16.04: ‘numeric_limits’ is not a member of ‘std’
Closed
3 years ago
Comments count
4
bad code generation causing incorrect encoding in when compiling with clang optimization.
Updated
3 years ago
Comments count
2
ETC2 support?
Closed
3 years ago
Comments count
1
DXT1 compression on images with smooth gradients results in banding
Closed
3 years ago
Comments count
2
ISPC 1.14 issues and suggested fixes/workarounds
Updated
3 years ago
Comments count
3
Nondeterministic results in ASTC w/ varying partitions
Updated
3 years ago
Command line parameters?
Closed
5 years ago
Comments count
3
Feature Request: BC6H Signed Float Support (DXGI_FORMAT_BC6H_SF16)
Updated
4 years ago
Comments count
3
How to specify a fixed mode for BC7 encoding?
Updated
5 years ago
replace #include "memory.h" with #include <memory.h>
Closed
6 years ago
Wrong bytes/block values in ispc_texcomp.h comment
Closed
6 years ago
Comments count
1
ISPC HDR Texture Compressor still has Apache 2 license headers.
Closed
6 years ago
Comments count
1
HDR and 3D texture support
Updated
6 years ago
Comments count
3
Possible bug with the bc6h encoder
Closed
7 years ago
Comments count
1
BC7 encoder could convert completely transparent block (alpha=0) to non-transparent
Updated
7 years ago
Mac Static Library
Updated
7 years ago
Looks like BC7 doesn't encode alpha properly.
Updated
8 years ago
BC7 determinism
Closed
8 years ago
Comments count
9
BC6H float types, input & output
Closed
8 years ago
Comments count
1
When float16 0x8400 is fed to BC6H compressor, glitches occur
Closed
9 years ago
Comments count
9