Won Seong-Yeon's repositories
korea-game-career-site
π κ΅λ΄ κ²μνμ¬ μ±μ© μ¬μ΄νΈ λͺ©λ‘
Game-Server-Programmer-Tips-ForRecruit
μ μ κ²μ μλ² νλ‘κ·Έλλ¨Έλ₯Ό μν μ±μ© ν(μμμ ν, κΈ°μ μν, μ΄λ‘ λ©΄μ ν€μλ λ±)
heterogeneous-architecture-example
2022λ λ μ μ μλ² κ³΅μ±λΆλ€ λ©ν λ§μ μ¬μ©ν κ°λ¨ν μμ μ½λ
ideas-to-reality
μ¬λ¬κ°μ§ μμ΄λμ΄λ₯Ό κ°λ¨ν κΈ°λ‘, ꡬν. λ λ€λ₯Έ μΈμμ λ€κ°κ°λ³΄μ
notnull-and-nullable
C++ nullμ°Έμ‘° μ΄μλ₯Ό ν΄κ²°νκΈ° μν, κΈ°μ‘΄ ν¬μΈν° μμ€ν μ Wrapper Class, NotNull< T >μ Nullable< T >μ μ μκ³Ό ꡬν
case-break-checker
case-break-checker
game-server-library
μ¬μ©νλ©΄ νΌλ³΄λ game-server-library
return-type-template
C++μ ν¨μ λ°νμ μΆκ°μ μΈ μλ―Έμ κΈ°λ₯μ λΆμ¬νκΈ° μν WsyReturnTypeTemplate< T >μ μ μκ³Ό ꡬν
study-rust
λ¬μ€νΈ 곡μ λ¬Έμ λ°λΌν΄λ³΄κΈ° https://doc.rust-lang.org/book/
smart-factory
kpu smart-factory with UE4
tiny-revolution
Unreal Client - Boost::Asio Server
UE5-Client-MMO-Template
UE5-Client-MMO-Template
BroadcastPtr
single write thread context & multi read thread context
magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
MappingKeyboardToMouseClick
window keyboard input to mouse click
multi-thread-experiment
νΉμ μν©μ λν λ€μν λκΈ°ν λ°©μλ€μ μ§μ λΉκ΅ν΄λ³΄κ³ , κ²°κ³Όλ₯Ό μ μ₯. μΆν νλ‘κ·Έλλ° μ€κ³ μ, νμ©νλ κ²μ κ·Έ λͺ©μ μΌλ‘ ν¨.
project-generator
νλ‘μ νΈμ νμΌ μΆκ°, μμ , μμ μ νλ‘μ νΈ νμΌκ³Ό νν° νμΌμ μ¬μμ°νλ ν΄μ λλ€.
simple-chat-server
Unreal Client <-> Heterogeneous IOCP Server.. Simple Chat
the-piece-of-god
2020 λ·λ§λΈ κ³΅μ± μ μ κ΅μ‘ μ€, 보λκ²μ "μ μ μ‘°κ°" ꡬν
type-converter-generator
C++ Enum <-> String
unreal-custom-network-client
μΈλ¦¬μΌ μμ§κΈ°λ° ν΄λΌμ΄μΈνΈμ λ΄λ§λλ‘ λ€νΈμν¬ μμ€ λΆμ¬λ³΄κΈ°