Fromandto's starred repositories

Ultraman

Ultraman: Single Image 3D Human Reconstruction with Ultra Speed and Detail

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ChatTTS

A generative speech model for daily dialogue.

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vlfm

The repository provides code associated with the paper VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation (ICRA 2024)

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flowmag

Official code for NeurIPS 2023 paper "Self-Supervised Motion Magnification by Backpropagating Through Optical Flow"

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StopThePop

Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

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visual_anagrams

Code for the paper "Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models"

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REACTO

[CVPR 2024] REACTO: Reconstructing Articulated Objects from a Single Video

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urdformer

code release for URDFormer

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maptracker

Code for paper "MapTracker: Tracking with Strided Memory Fusion for Consistent Vector HD Mapping", ECCV 2024

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street-gaussians-ns

Unofficial implementation of "Street Gaussians for Modeling Dynamic Urban Scenes"

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BRS-Interactive_segmentation

Won-Dong Jang and Chang-Su Kim, "Interactive Image Segmentation via Backpropagating Refinement Scheme," CVPR 2019

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Analogist

Analogist: Out-of-the-box Visual In-Context Learning with Image Diffusion Model (SIGGRAPH 2024)

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HAC

:house: [ECCV 2024] Pytorch implementation of 'HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression'

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2d-gaussian-splatting

[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

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FlexiFilm

FlexiFilm: Long Video Generation with Flexible Conditions

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SUNDAE

The implementation of SUNDAE: Spectrally Pruned Gaussian Fields with Neural Compensation

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VIRL

(ECCV 2024) Code for V-IRL: Grounding Virtual Intelligence in Real Life

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Rip-NeRF

Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids

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zest_code

This is the official implementation of ZeST

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Assistive-Racing

A Trajectory-based Flight Assistive System for Novice Pilots in Drone Racing Scenario

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U-ARE-ME

Uncertainty-Aware Rotation Estimation in Manhattan Environments using only monocular cues.

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gauzilla

Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading

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SIGNeRF

SIGNeRF: Scene Integrated Generation for Neural Radiance Fields

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GART

GART: Gaussian Articulated Template Models

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