FrederickGeek8 / Rogue-Algorithms

Various algorithms controlling a player in a 2D Roguelike Game

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Rogue-Algorithms

Various algorithms controlling a player in a 2D Roguelike. Based off the 2D Roguelike tutorial from Unity.

Algorithm Implementations

A* Search Algorithm

Currently the only algorithm implemented is an A* algorithm which avoids enemies and walls, and attempts to get to the exit. This however avoids almost all food pickups (unless it is in its path of travel)

Areas for improvement

  • Work in food incentive

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Various algorithms controlling a player in a 2D Roguelike Game


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Language:C# 100.0%