FastFlags Collective
Merely because this list highlights abusable fast flags doesn't imply we're promoting using them to unfairly impact others' gameplay. Remember, exploiting in Roblox goes against their ToU, and we don't support such activities. For more information, see Roblox's Cheating and Exploiting policy and Terms of Use
Version: 8.6.2 [4/4/2024]
Open the Bloxstrap Menu .
Navigate to Fast Flags
>> Fast Flags Editor
>> Import Json
.
Paste in the JSON.
Save and you're good to go!
══════⊹⊱≼≽⊰⊹══════
{
"DFFlagDebugRenderForceTechnologyVoxel" : " True"
}
{
"FFlagDebugForceFutureIsBrightPhase2" : " True"
}
{
"FFlagDebugForceFutureIsBrightPhase3" : " True"
}
{
"FFlagDebugGraphicsPreferMetal" : " True"
}
{
"FFlagDebugGraphicsDisableDirect3D11" : " True" ,
"FFlagDebugGraphicsPreferVulkan" : " True"
}
{
"FFlagDebugGraphicsDisableDirect3D11" : " True" ,
"FFlagDebugGraphicsPreferOpenGL" : " True"
}
{
"FFlagDebugGraphicsPreferD3D11FL10" : " True"
}
{
"FFlagDebugGraphicsPreferD3D11" : " True"
}
Graphical Settings & other stuff
Draws a circle under avatars
{
"FFlagDebugAvatarChatVisualization" : " True" ,
"FFlagEnableInGameMenuChromeABTest2" : " False"
}
{
"FFlagDebugRenderingSetDeterministic" : " True"
}
{
"FIntRomarkStartWithGraphicQualityLevel" : " 1"
}
Low Quallity Terrain Textures
4 for less quality 16, 32, 64 for higher quality
{
"FIntTerrainArraySliceSize" : " 4"
}
{
"FIntRenderShadowIntensity" : " 0"
}
Preserve rendering quality with display setting
{
"DFFlagDisableDPIScale" : " True"
}
Low Graphics Quality w/ Max Render Distance/FRM Quality Levels
Explanation: 1-6 Are low graphics, Above 6 are high graphics. Like the 1-21 graphics slider
{
"DFIntDebugFRMQualityLevelOverride" : " 1"
}
Low
1 = 3
2 = 2
3 = 6
High
4 = 7
5 = 11
6 = 14
7 = 15
8 = 17
9 = 18
10 = 21
{
"DFIntDebugRestrictGCDistance" : " 1"
}
{
"FFlagGlobalWindRendering" : " False" ,
"FFlagGlobalWindActivated" : " False"
}
{
"FIntRenderLocalLightUpdatesMax" : " 8" ,
"FIntRenderLocalLightUpdatesMin" : " 6"
}
Disables fade in and fade out animation every light update
{
"FIntRenderLocalLightFadeInMs" : " 0"
}
[everything goes black on <3] [DFIntDebugFRMQualityLevelOverride is there to set your graphics to 10, You can change it to anything above 3: Click here to view ]
{
"DFIntRenderClampRoughnessMax" : " -640000000" ,
"DFIntDebugFRMQualityLevelOverride" : " 6"
}
{
"FFlagDisablePostFx" : " True"
}
Pause Voxelizer/Disable Baked Shadows
{
"DFFlagDebugPauseVoxelizer" : " True"
}
Only applies to games with the default skybox
{
"FFlagDebugSkyGray" : " True"
}
{
"FIntRenderShadowIntensity" : " 0"
}
{
"DFIntCSGLevelOfDetailSwitchingDistance" : " 0" ,
"DFIntCSGLevelOfDetailSwitchingDistanceL12" : " 0" ,
"DFIntCSGLevelOfDetailSwitchingDistanceL23" : " 0" ,
"DFIntCSGLevelOfDetailSwitchingDistanceL34" : " 0"
}
{
"FFlagNewLightAttenuation" : " True"
}
{
"FFlagFastGPULightCulling3" : " True"
}
Explnation: 0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag
{
"DFIntMaxFrameBufferSize" : " 4"
}
{
"DFFlagTextureQualityOverrideEnabled" : " True" ,
"DFIntTextureQualityOverride" : " 3"
}
{
"DFIntPerformanceControlTextureQualityBestUtility" : " -1"
}
{
"DFIntTextureCompositorActiveJobs" : " 0"
}
{
"FIntFRMMinGrassDistance" : " 0" ,
"FIntFRMMaxGrassDistance" : " 0" ,
"FIntRenderGrassDetailStrands" : " 0" ,
"FIntRenderGrassHeightScaler" : " 0"
}
{
"FIntDebugForceMSAASamples" : " 4"
}
{
"FIntRenderShadowmapBias" : " 75"
}
Enables Network Debug Tracker menu
{
"DFFlagDebugEnableInterpolationVisualizer" : " True"
}
Draws an outline around every part and every humanoid
{
"DFFlagDebugDrawBroadPhaseAABBs" : " True"
}
Buggy ZPlane Camera a.k.a xray
{
"FIntCameraFarZPlane" : " 1"
}
FPS Unlocker in Roblox Menu Settings
{
"FFlagGameBasicSettingsFramerateCap" : " True" ,
"DFIntTaskSchedulerTargetFps" : " 0"
}
{
"FFlagUserShowGuiHideToggles" : " True" ,
"GuiHidingApiSupport2" : " True"
}
{
"FFlagLuaAppUseUIBloxColorPalettes1" : " True" ,
"FFlagUIBloxUseNewThemeColorPalettes" : " True"
}
{
"FFlagLuaAppDevSubsEnabled" : " True"
}
No Transparency V4 Menu (2023)
{
"FStringInGameMenuModernizationStickyBarForcedUserIds" : " UserID"
}
Revert Old Report Menu
{
"FStringReportAbuseMenuRoactForcedUserIds" : " null" ,
"FFlagEnableReportAbuseMenuRoactABTest2" : " False" ,
"FFlagEnableReportAbuseMenuRoact2" : " False" ,
"FFlagEnableReportAbuseMenuLayerOnV3" : " False"
}
Custom MicroProfile Scale
{ "DFIntMicroProfilerDpiScaleOverride" : " 100" }
{ "FFlagDebugAdornsDisabled" : " True" }
{
"FFlagDebugDontRenderUI" : " True"
}
{
"FFlagTrackerLodControllerDebugUI" : " True"
}
{
"FFlagEnableCommandAutocomplete" : " False"
}
{
"FFlagEnableInGameMenuChrome" : " True" ,
"FFlagEnableReportAbuseMenuRoactABTest2" : " True" ,
"FFlagChromeBetaFeature" : " True" ,
"FFlagEnableInGameMenuChromeABTest2" : " True"
}
{ "FFlagEnableChromePinnedChat" : " True" }
{
"FFlagEnableInGameMenuChromeABTest2" : " False" ,
"FFlagEnableReportAbuseMenuRoactABTest2" : " False"
}
{ "FFlagEnableBubbleChatFromChatService" : " False" }
{ "FFlagCoreGuiTypeSelfViewPresent" : " False" }
{
"FFlagVoiceBetaBadge" : " False" ,
"FFlagTopBarUseNewBadge" : " False" ,
"FFlagEnableBetaBadgeLearnMore" : " False" ,
"FFlagBetaBadgeLearnMoreLinkFormview" : " False" ,
"FFlagControlBetaBadgeWithGuac" : " False" ,
"FStringVoiceBetaBadgeLearnMoreLink" : " null"
}
Instructions: Replace "ID" with any group ID that you are in.
Key combination
Action
Ctrl + Shift + B
Toggles GUIs in 3D space (BillboardGuis, SurfaceGuis, etc)
Ctrl + Shift + C
Toggles game-defined ScreenGuis
Ctrl + Shift + G
Toggles Roblox CoreGuis
Ctrl + Shift + N
Toggles player names, and other BillboardGuis that show up above a player
{
"DFIntCanHideGuiGroupId" : " ID"
}
Disable Fullscreen Title Bar
{
"FIntFullscreenTitleBarTriggerDelayMillis" : " 3600000"
}
{
"FIntFontSizePadding" : " 1"
}
{
"FFlagMSRefactor5" : " False"
}
{
"FStringPartTexturePackTable2022" : " {\" glass\" :{\" ids\" :[\" rbxassetid://9873284556\" ,\" rbxassetid://9438453972\" ],\" color\" :[254,254,254,7]}}" ,
"FStringPartTexturePackTablePre2022" : " {\" glass\" :{\" ids\" :[\" rbxassetid://7547304948\" ,\" rbxassetid://7546645118\" ],\" color\" :[254,254,254,7]}}" ,
"FStringTerrainMaterialTable2022" : " " ,
"FStringTerrainMaterialTablePre2022" : " " ,
"FFlagMSRefactor5" : " False"
}
{
"FFlagHumanoidParallelFixTickleFloor2_PlaceFilter" : " True;2573981315;6317172524;4999654929;189707" ,
"FFlagFixMemoryPriorizationCrash" : " True" ,
"FIntUGCValidationTorsoThresholdFront" : " 100" ,
"FIntUGCValidationTorsoThresholdSide" : " 100" ,
"FIntUGCValidationTorsoThresholdBack" : " 100" ,
"FIntUGCValidationLeftArmThresholdBack" : " 23" ,
"FIntUGCValidationLeftArmThresholdFront" : " 25" ,
"FIntUGCValidationLeftArmThresholdSide" : " 40" ,
"FIntUGCValidationLeftLegThresholdBack" : " 40" ,
"FIntUGCValidationLeftLegThresholdFront" : " 40" ,
"FIntUGCValidationLeftLegThresholdSide" : " 36" ,
"FIntUGCValidationRightArmThresholdBack" : " 23" ,
"FIntUGCValidationRightArmThresholdFront" : " 25" ,
"FIntUGCValidationRightArmThresholdSide" : " 40" ,
"FIntUGCValidationRightLegThresholdBack" : " 40" ,
"FIntUGCValidationRightLegThresholdFront" : " 40" ,
"FIntUGCValidationRightLegThresholdSide" : " 38"
}
{
"FFlagRemapAnimationR6ToR15Rig" : " True"
}
Projected Gauss-Seidel physics, or PGS physics, is a more reliable but more costly physics solver released in summer of 2015. The solver has a lot less "give" than spring physics, in terms of parts won't want to go into each other at all, making joints less flexible. This allows for parts to have less of a tendency to go through each other. As of October 21, 2015, the joints called glue joints are supported in the system, and will not break under pressure. The solver takes more processing power to work over spring physics, which will cause games to act slower. This solver runs at 240 Hz.
{
"FFlagSimDefaultPGSSolver" : " False"
}
{
"DFIntHipHeightClamp" : " -48"
}
{
"FFlagSimAdaptiveTimesteppingDefault2" : " True" ,
"DFFlagSimHumanoidTimestepModelUpdate" : " True"
}
{
"FFlagSimAdaptiveTimesteppingDefault2" : " True" ,
"DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier" : " -999999" ,
"DFFlagSimHumanoidTimestepModelUpdate" : " True"
}
{
"DFIntReplicatorAnimationTrackLimitPerAnimator" : " -1"
}
Stick unanchored parts to you
{
"DFIntSolidFloorPercentForceApplication" : " -1000" ,
"DFIntNonSolidFloorPercentForceApplication" : " -5000"
}
Raycasting is the use of intersection tests to solve problems in ROBLOX. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
Break legs collision from 2 to -inf, kinda break camera on values over 3 noclip cam on 3
{
"DFIntRaycastMaxDistance" : " 3"
}
{
"DFIntNewRunningBaseGravityReductionFactorHundredth" : " 1500"
}
{
"DFIntTouchSenderMaxBandwidthBps" : " -1"
}
{
"DFIntS2PhysicsSenderRate" : " 1"
}
{
"DFIntS2PhysicsSenderRate" : " 30"
}
Sets your position to 0,0,0 for the server
{
"DFIntGameNetPVHeaderTranslationZeroCutoffExponent" : " 10"
}
{
"DFIntPhysicsSenderMaxBandwidthBps" : " 1" ,
"DFIntPhysicsSenderMaxBandwidthBpsScaling" : " 0"
}
Warp & Slowmotion Physics FPS cap
{
"DFIntMaxMissedWorldStepsRemembered" : " 1"
}
{
"DFIntMaxMissedWorldStepsRemembered" : " 1000"
}
adjust the value so u dont fall through the ground
{
"DFFlagAssemblyExtentsExpansionStudHundredth" : " -50"
}
Very controllable bounce, only works with negative values, 0 allows you to hover
{
"DFIntMaxAltitudePDStickHipHeightPercent" : " -200"
}
{
"DFIntUnstickForceAttackInTenths" : " -4"
}
Disable In-game Advertisements
{
"FFlagAdServiceEnabled" : " False"
}
{
"FFlagDebugDisableTelemetryEphemeralCounter" : " True" ,
"FFlagDebugDisableTelemetryEphemeralStat" : " True" ,
"FFlagDebugDisableTelemetryEventIngest" : " True" ,
"FFlagDebugDisableTelemetryPoint" : " True" ,
"FFlagDebugDisableTelemetryV2Counter" : " True" ,
"FFlagDebugDisableTelemetryV2Event" : " True" ,
"FFlagDebugDisableTelemetryV2Stat" : " True"
}
{ "FIntScrollWheelDeltaAmount" : " 140" }
Surf the web inside of Roblox
Click the Beta badge or the 13+ badge to open the webview browser.
{
"FFlagTopBarUseNewBadge" : " True" ,
"FStringTopBarBadgeLearnMoreLink" : " https://google.com/" ,
"FStringVoiceBetaBadgeLearnMoreLink" : " https://google.com/"
}
Sounds use physical velocity and become distorted
{
"FFlagSoundsUsePhysicalVelocity" : " True"
}
Shows the state of a flag
{
"FStringDebugShowFlagState" : " FLAG_HERE"
}
{
"FStringDebugShowFlagState" : " DFIntTaskSchedulerTargetFps, ChannelName"
}
{
"DFIntConnectionMTUSize" : " MTU_HERE"
}
[You will still be kicked but the message wont show.]
{
"DFFlagDebugDisableTimeoutDisconnect" : " True"
}
{
"FFlagEnableQuickGameLaunch" : " True"
}
Allows you to change voice chat distance
{
"DFIntVoiceChatRollOffMinDistance" : " 7" ,
"DFIntVoiceChatRollOffMaxDistance" : " 80"
}
Disable In-Game Purchases
{
"DFFlagOrder66" : " True"
}
{
"FFlagDebugForceChatDisabled" : " True"
}
Limit audios that are being played
{
"DFIntMaxLoadableAudioChannelCount" : " 1"
}
Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.
{
"FFlagDebugHumanoidRendering" : " True"
}
Custom Disconnect Message
{
"FFlagReconnectDisabled" : " True" ,
"FStringReconnectDisabledReason" : " You're stupid and I hate you"
}
{
"FFlagDebugDisplayFPS" : " True"
}
{
"FStringWhitelistVerifiedUserId" : " UserID"
}
Verified Badge on everyone
{
"FFlagOverridePlayerVerifiedBadge" : " True"
}
Applies cool colors to stuff
{
"FFlagDebugDisplayUnthemedInstances" : " True"
}
{
"FFlagDebugLightGridShowChunks" : " True"
}
Remove Disconnect Blur/Loading Blur
{
"FIntRobloxGuiBlurIntensity" : " 0"
}
Disable Dynamic Heads Animations
{
"DFIntAnimationLodFacsDistanceMin" : " 0" ,
"DFIntAnimationLodFacsDistanceMax" : " 0" ,
"DFIntAnimationLodFacsVisibilityDenominator" : " 0"
}
{
"FFlagFailsafeHumanoid_3" : " True"
}
Automatically unmutes your mic on join (VC)
{
"FFlagDebugDefaultChannelStartMuted" : " False"
}
Overlay that shows what you type
{
"FFlagDebugTextBoxServiceShowOverlay" : " True"
}
opt-out Experience Language
Removes the Experience Language option in settings
{
"FIntV1MenuLanguageSelectionFeaturePerMillageRollout" : " 0"
}
Disable New Chat Translation Settings
{
"FFlagChatTranslationSettingEnabled3 " : " False"
}
Lets you change the zoom out limit
Only applies to games that has not changed the default zoom limit
{
"FIntCameraMaxZoomDistance" : " 9999"
}
Limits number of animations being played
{
"DFIntMaxActiveAnimationTracks" : " 0"
}
Prevents Remote Events from running
{
"DFIntRemoteEventSingleInvocationSizeLimit" : " 1"
}
Mess with voice chat volume
{
"DFIntVoiceChatVolumeThousandths" : " 100000"
}
Removes the head roll limit for face tracking
{
"DFIntAvatarFaceChatHeadRollLimitDegrees" : " 360"
}
VR Controller transparency
{
"FIntVRTouchControllerTransparency" : " 0"
}
{
"FFlagDebugRomarkMockingAudioDevices" : " True"
}
?
{
"FFlagDebugLocalRccServerConnection" : " True" ,
"FFlagRefactorPlayerConnect" : " False"
}
{
"FFlagHandleAltEnterFullscreenManually" : " False"
}
FastFlag Community Discord Servers
Server above has very strict rules. Why?
I will merge it if i think it should be here
{
"fv" : " value" ,
"fv" : " value"
}
‧⁺̣˚̣̣*̣̩⋆̩·̩̩୨˚̣̣̣̣͙୧·̩̩⋆̩*̣̩˚̣̣⁺̣‧ You've reached the bottom of the list! ‧⁺̣˚̣̣*̣̩⋆̩·̩̩୨˚̣̣̣̣͙୧·̩̩⋆̩*̣̩˚̣̣⁺̣‧୨
Creation Date: 9:46 PM 08/25/2023
Github Publish Date: 12/26/2023
.
FVariables.txt
Roblox FFlag Tracker