Giters
Famous
/
engine
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Stargazers:
1745
Watchers:
113
Issues:
171
Forks:
251
Famous/engine Issues
Famous Engine - MOST STABLE RELEASE HERE
Updated
2 years ago
Comments count
36
Change URL to Famous.org
Closed
7 years ago
GestureHandler only works on DOMElement, not Mesh
Closed
7 years ago
Comments count
9
dead
Closed
7 years ago
#THEREISNOSPOON
Updated
7 years ago
[question] How does Rotation component's set method work (from Position#set)?
Closed
9 years ago
Comments count
4
using Node.setPosition seems to magnify the Node and changes the scale
Closed
9 years ago
Comments count
10
[question] What's the proper way to clean up nodes?
Updated
8 years ago
Comments count
2
[question] Render Size DOM wrapps the text in 2 lines
Closed
9 years ago
Comments count
6
High CPU usage in Cordova iOS webview
Updated
8 years ago
Comments count
30
Is Famous Engine & Framework Dead ?
Updated
8 years ago
Comments count
3
why DomElement not remove form dom tree when removeChild()
Updated
8 years ago
Comments count
2
[bug?] Rotation values not set to the ones I specify.
Closed
9 years ago
Comments count
2
Uncaught Error: This node does not have access to a transform component
Updated
8 years ago
Comments count
5
Slack sign up not working
Updated
8 years ago
[Bug?] onUpdate fires continuously despite not calling requestUpdate or requestUpdateOnNextTick
Updated
8 years ago
Comments count
2
Is the repository deprecated?
Closed
9 years ago
Comments count
2
Program events document still miss
Updated
9 years ago
publish Famous/engine to cdnjs
Updated
9 years ago
Comments count
1
[question] how does one test that the PhysicsEngine has converged?
Updated
9 years ago
Bug with Materials
Updated
9 years ago
[question] what is the correct way to MOVE a subtree of Nodes to elsewhere in the scene graph?
Updated
9 years ago
Patch: node is null error when events from other frameworks creep into famous
Updated
9 years ago
Comments count
2
Flickering on IOS
Updated
9 years ago
[bug?] Node (Render size mode) onSizeChange only triggered when the content is bigger.
Updated
9 years ago
Comments count
2
[BUG] when Animations with a callback is Paused, does not pause the callback
Closed
9 years ago
Comments count
2
[BUG?] Paths not being tracked properly
Updated
9 years ago
Comments count
13
[BUG?] removeComponent does not stop onUpdate.
Closed
9 years ago
Comments count
2
[feature request] Bring back all the syncs.
Closed
9 years ago
Comments count
6
[bug?] Moving a Node to another parent Node causes DOMElement refresh (visible blink).
Updated
9 years ago
Comments count
5
Node.hide() throws "no node registered to path: null"
Updated
9 years ago
Comments count
2
[bug?] Component onUpdate methods not always being fired.
Updated
9 years ago
Comments count
6
[BUG] Position#set calls not queuing as expected.
Updated
9 years ago
Comments count
4
[BUG] Moving a bunch of nodes to a bunch of other nodes causes incredible amount of slowness in animations.
Updated
9 years ago
Comments count
5
DOMElement.onShow should not update display property to block when its node.isShown() is false
Updated
9 years ago
Render size width sets width to the longest word
Updated
9 years ago
Comments count
2
feature request to add callback for DOMElement.onShow
Updated
9 years ago
Comments count
12
FamousEngine->removeScene does not recursively remove all child and grandchild nodes
Updated
9 years ago
Comments count
1
dynamic update of DOMElement Content
Closed
9 years ago
Comments count
2
The documentation of Node.requestUpdate is confusing
Closed
9 years ago
Comments count
2
Does this version of famous support ReactJs ?
Closed
9 years ago
Comments count
1
Feature Request: A node's rotational origin should be separate to a node's scale origin
Closed
9 years ago
Comments count
4
FR: Allow one to pass an Element to DOMElement.setContent()
Closed
9 years ago
Comments count
1
FR: Suggestions for WebGLRenderer refactor
Updated
9 years ago
Comments count
8
Adding a camera to a scene then resizing the scene deletes all meshes from the scene
Updated
9 years ago
Comments count
1
Node#setMountPoint() and Node#setAlign() decrement Z-components by 0.5
Updated
9 years ago
Comments count
2
dismounting any node containing a mesh dismounts all meshes
Updated
9 years ago
Comments count
2
Running `famouse create` fails with ETIMEDOUT
Closed
9 years ago
Comments count
2
Mesh not removed from scene when a node in its parent chain is dismount()ed
Closed
9 years ago
Comments count
5
Uncaught TypeError: Cannot read property 'split' of null (fixed in devel)
Closed
9 years ago
Comments count
2
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