FamousEngine->removeScene does not recursively remove all child and grandchild nodes
arunabhdas opened this issue · comments
It is expected that removeScene would do a depth-first search and remove all child and grandchild nodes but it doesn't seem to do this. The child and grandchild nodes continue to remain.
I'm running into the same issue when doing dismount() on my root node and then try to mount new nodes.
It basically boils down to this:
var aTreeWithNodes = createTree();
famousScene.addChild(aTreeWithNodes);
aTreeWithNodes.dismount();
famousScene.addChild(createTree()); //add a fresh set of nodes -> BAM
I'm getting an error in the PathStore
. Seems like the memo is correctly cleared, but according to the paths
array all the children of the rootNode
are still there.
Doing a manual recursive depth-first dismount()
solves the issue for me.