EricBatlle / UnityAndroidNativeToolkit

🧰 Native Android functionalities for Unity in one unique plugin!

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UnityAndroidNativeToolkit 🧰

Created by Eric Batlle Clavero

This Android App made with Unity includes a complete AndroidToolkit plugin to allow Unity to use native Android OS features such as taking shots with the camera, pop dialogs, pick contacts, etc..

This repository is divided in 2 parts:

  • Unity Project (C#)
  • Android Plugin (Java)

Example 🎬

simple video gif

This image shows all UnityAndroidNativeToolkit features UI.

Donations are appreciated! πŸ’Έ

Remember that are many ways to say thank you.

If this plugin has been helpful remember to star the repository and consider buying me a coffee! πŸ˜€

Buy Me A Coffee

If you like my general work and contributions consider sponsoring me on Github.

But if you just want to donate straightforward, I also have PayPal.me.

How to Use βš™οΈ

If you want to test the app, you can download the APK from here.

If you want to open the project and check the code, you need to have Unity and AndroidStudio installed and updated.

If you want to scratch the code:

  • To check Unity project, open the project, select NativeToolkit scene. Either inside the unity project or simply dragging the .cs classes on your editor, you have to watch the classes located on UnityNativeToolkit/Assets/Scripts.
  • To check Android Plugin you can do it opening the solution with AndroidStudio and checking the classes located in UnityNativeToolkitPlugin_Android\NativeToolkit\src\main\java\com\eric\nativetoolkit.

App Functionality is simple, just press the feature button you want to test. Some features like Dialogs also have toggles to specify some parameters.

On code side, the only thing to keep in mind is to make a Script (like NativeToolkit.cs in the example) that has a reference to NativeToolkitPlugin and initialize the plugin doing:

pluginReferenceVariable = NativeToolkitPlugin.GetPlatformPluginVersion(this.gameObject.name);

From here you can call all plugin features simply calling pluginReferenceVariable. and the feature you want, like

pluginReferenceVariable.TakeShot()

If you don't want to implement all features callbacks, remember to only implement the desired feature interface, like INativeCamera, instead of INativeToolkitPlugin. This last one implements all features interfaces.

Features 🧰

  • Camera&Media
    • Take and Visualize Shots with device camera
    • Save those shots into gallery or private directory
    • Pick and Visualize photos from gallery
  • Dialogs
    • Show Alert Dialog
    • Show Date picker Dialog
    • Show Time picker Dialog
    • Show Rate app Dialog
    • Select how many buttons (positive, negative and neutral) appear on dialogs
  • Toast
    • Show Toast message
    • Customize duration and position of the toast
  • Contacts
    • Pick Contact
  • Sharing
    • Share Text
    • Share Image
  • SpeechRecognizer
    • Recognize voice commands
    • Recognize voice commands continuously
  • TextToSpeech (TTS)
    • Speak text
    • Select language and country for the speaking voice

Multiple plugins support πŸ”Œ

This plugin has been made following a fragment-pattern to avoid errors that can be derived from extending UnityPlayerActivity.

This way you can integrate this plugin with your projects even if they already have more plugins. Truly pluggable.

If you already have imported on your project the library core-1.3.1.aar or similar, remember to remove it, or remove the plugin one.

Upgrading dependencies πŸ“œ

Keep in mind that the actual release (v1.0) of the plugin works with AndroidX dependencies. That means that is targeting Android 9 (API level 28).

About

🧰 Native Android functionalities for Unity in one unique plugin!

License:MIT License


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