Ending Hsiao's repositories
liepose-diffusion
[CVPR 2024] Confronting Ambiguity in 6D Object Pose Estimation via Score-Based Diffusion on SE(3)
custom-bop-tool
Some tools for making custom BOP dataset
dungeon_maps
A tiny PyTorch library for depth map manipulations.
ByteTrack-DS6.4
ByteTrack for DeepStream 6.4
workspace
Python workspace
gsplat-convert
Translate/Rotate/Scale gaussian splats, convert .ply to .splat
jaxlie
Rigid transforms + Lie groups, in JAX
ByteTrack
[ECCV 2022] ByteTrack: Multi-Object Tracking by Associating Every Detection Box
hash-grid-encoding
Pure PyTorch implementation of Nvidia's hash grid encoding: https://nvlabs.github.io/instant-ngp/
bop_toolkit
A Python toolkit of the BOP benchmark for 6D object pose estimation.
bop_renderer
A simple C++ off-screen renderer with Python bindings utilized in the BOP toolkit.
jax-resnet
Implementations and checkpoints for ResNet, Wide ResNet, ResNeXt, ResNet-D, and ResNeSt in JAX (Flax).
react-three-editor
🔌 A one of a kind scene editor that writes changes back into your code
stable-diffusion-webui
Stable Diffusion web UI
StableFluid-CUDA
A really old project that implemented the Stable Fluids using CUDA, cuBLAS and cuSPARSE
DenseFusion
"DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion" code repository
kemono-habitat-2022
Kemono agent for habitat challenge 2022
scikit-fmm-fork
scikit-fmm is a Python extension module which implements the fast marching method.
ICCG0_CUDA
Incomplete-Cholesky preconditioned conjugate gradient algorithm implemented with cuBLAS/cuSPARSE
planning-datasets
Dataset generation scripts for “Path Planning using Neural A* Search” presented in ICML-21
MorphyKnot
This example shows an work around of accessing ComputeBuffer in Surface Shader (built-in) and Shader Graph (URP).