Ending Hsiao's repositories
hash-grid-encoding
Pure PyTorch implementation of Nvidia's hash grid encoding: https://nvlabs.github.io/instant-ngp/
toy_gradlogp
Some toy examples of score matching algorithms written in PyTorch
ICCG0_CUDA
Incomplete-Cholesky preconditioned conjugate gradient algorithm implemented with cuBLAS/cuSPARSE
dungeon_maps
A tiny PyTorch library for depth map manipulations.
ByteTrack-DS6.4
ByteTrack for DeepStream 6.4
StableFluid-CUDA
A really old project that implemented the Stable Fluids using CUDA, cuBLAS and cuSPARSE
kemono-habitat-2022
Kemono agent for habitat challenge 2022
gsplat-convert
Translate/Rotate/Scale gaussian splats, convert .ply to .splat
bop_renderer
A simple C++ off-screen renderer with Python bindings utilized in the BOP toolkit.
bop_toolkit
A Python toolkit of the BOP benchmark for 6D object pose estimation.
ByteTrack
[ECCV 2022] ByteTrack: Multi-Object Tracking by Associating Every Detection Box
DenseFusion
"DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion" code repository
docker-workspace-template
My personal workspace template for docker
habitat-sim
A flexible, high-performance 3D simulator for Embodied AI research.
jax-resnet
Implementations and checkpoints for ResNet, Wide ResNet, ResNeXt, ResNet-D, and ResNeSt in JAX (Flax).
jaxlie
Rigid transforms + Lie groups, in JAX
MorphyKnot
This example shows an work around of accessing ComputeBuffer in Surface Shader (built-in) and Shader Graph (URP).
planning-datasets
Dataset generation scripts for “Path Planning using Neural A* Search” presented in ICML-21
react-three-editor
🔌 A one of a kind scene editor that writes changes back into your code
scikit-fmm-fork
scikit-fmm is a Python extension module which implements the fast marching method.
stable-diffusion-webui
Stable Diffusion web UI
toy_gradlogp_tf2
Some toy examples of score matching algorithms written in TensorFlow2.0