COVIDBoy
This is the repository for Assignment 2 of COMP 376 - Introduction to Game Development Fall 2021 at Concordia University. This assignment is taking inspiration from the 1985 arcade game Paperboy but taking it to the modern context of the COVID-19 pandemic. You are playing a decontaminator, your job is to cleanse the platforms and throw masks at pedestrians to prevent the spread of the virus. This 2D side-scroller platform game is never ending and contains 2 game modes! Beware, you will lose if the virus spreads too much.
Demo Video
demo.mp4
Art
All of the visuals were created by the author using GIMP and the characters were based on a royalty free sprite template sheet. The reference material is linked at the end of this README.
Normal Game Mode
- Jump on platforms to clean them
- Cleaned platforms give you 2 points
- Missed platforms make you lose 1 point
- You lose if your score gets to -20
New Game Plus Game Mode
- Jump on platforms to clean them
- Cleaned platforms give you 1 point
- Missed platforms make you lose 2 points
- Pressing Q will double your movement speed for 3 seconds, this ability can be activated every 10 seconds
- You lose if your score gets to -20
Getting Started
To run this game, you'll need Unity 2020.3.17f1 installed on your computer and the TextMeshPro package installed in Unity.
Game Controls
Action | Key on keyboard |
---|---|
Move left | a |
Move right | d |
Jump | space |
Shoot masks | left click |
Speed boost (new game plus only) | q |
Back to main menu | escape |
How To Use This Project
This game has 2 available builds: a build for desktop on Windows available in the realeases of this repo and a web browser version avaialable on the GitHub pages for this repo.
Windows Build
Download the latest build by clicking here
WebGL Build In Your Browser
To play COVIDBoy in your web browser click here
Prerequisites
Authors
- Antoine Poulin Dwarf1er
License
This project is licensed under The MIT License (MIT)
Acknowledgments
- Billie Thompson, this README was based on the template provided here
- 2D Sprites, the sprites for the characters in this game were inspired by the royalty free templates you can find here
- Patrick de Arteaga, the soundtrack for this game, Acción (Merodeador Nocturno), was provided royalty free and can be found here
- GameCI, the build deployment was made with the help of the GameCI documentation found here