Donn (DonnYep)

DonnYep

Geek Repo

Location:Ningbo.China

Home Page:zhengdonn@gmail.com

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Donn's starred repositories

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科技爱好者周刊,每周五发布

gitea

Git with a cup of tea! Painless self-hosted all-in-one software development service, including Git hosting, code review, team collaboration, package registry and CI/CD

axum

Ergonomic and modular web framework built with Tokio, Tower, and Hyper

Sa-Token

一个轻量级 Java 权限认证框架,让鉴权变得简单、优雅!—— 登录认证、权限认证、分布式Session会话、微服务网关鉴权、单点登录、OAuth2.0

Language:JavaLicense:Apache-2.0Stargazers:16169Issues:156Issues:548

qwerty-learner

为键盘工作者设计的单词记忆与英语肌肉记忆锻炼软件 / Words learning and English muscle memory training software designed for keyboard workers

Language:TypeScriptLicense:GPL-3.0Stargazers:15398Issues:73Issues:462

OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

Language:C#License:GPL-3.0Stargazers:14589Issues:378Issues:9156

blender

Official mirror of Blender

Language:C++License:NOASSERTIONStargazers:12843Issues:306Issues:0

PathPlanning

Common used path planning algorithms with animations.

Language:PythonLicense:MITStargazers:7843Issues:100Issues:42

stride

Stride Game Engine (formerly Xenko)

free-font

大概是2020年最全的免费可商用字体,这里收录的商免字体都能找到明确的授权出处,可以放心使用,持续更新中...

Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

Real-Time-Rendering-4th-CN

《Real-Time Rendering 4th》 (RTR4) 中文翻译

R3

The new future of dotnet/reactive and UniRx.

UnityGLTF

Runtime glTF 2.0 Loader for Unity3D

TowerDefense-GameFramework-Demo

基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo

game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

Language:C#Stargazers:1465Issues:27Issues:0

LearnUnityShader

记录学习Unity Shader过程中实现过的一些Demo。

Json.Net.Unity3D

Forked Newtonsoft.Json to support Unity3D

Language:C#License:MITStargazers:918Issues:65Issues:41

Legends-Of-Heroes

A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。

Language:C#License:MITStargazers:657Issues:13Issues:9

UnityResourceSolution

青霜-UnityResourceSolution

50YearsOfRayTracing

以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。

Language:C++Stargazers:411Issues:11Issues:0

ComputeMarchingCubes

[Unity] GPU-optimized marching cubes isosurface reconstruction

Language:C#License:UnlicenseStargazers:392Issues:12Issues:5

Formations

Some simple scripts to create formations in Unity

CSharpGameFramework

基于unity3d引擎与c#语言的游戏框架/架构(包括客户端与服务器)。使用ServerPlatform作为服务端通信基础设施。

Language:C#License:NOASSERTIONStargazers:271Issues:22Issues:2

Unity-Async-UIFrame

简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......

Language:C#License:Apache-2.0Stargazers:259Issues:8Issues:14

DarkRift

DarkRift Networking by Unordinal

Language:C#License:NOASSERTIONStargazers:218Issues:16Issues:143

greatestworks

the back-end logic of game

Language:GoLicense:MITStargazers:152Issues:5Issues:2

flocking-algorithm

Scripts from the flocking algorithm tutorial from Board to Bits.

Unity-2D-Context-steering-AI

How to implement context steering behaviours for a 2D top down Unity game

Language:C#License:MITStargazers:78Issues:2Issues:0

NativeTrees

Burst compatible Octree and Quadtree for Unity

Language:C#License:MITStargazers:8Issues:1Issues:0