Godot-Low-Poly
Provides a simple low-poly shader for zylann's terrain plugin
How it works: This shader modifies the standard shader's normal generation, meaning the normals will make the face look like low poly. This is excellent if you want a low poly terrain
Requirements: This shader works with zylann's terrain plugin: https://github.com/Zylann/godot_heightmap_plugin
How to use: This assumes you have the terrain plugin installed and active.
First, download the low_poly.shader file and add it to your project. To use it, add a terrain node, set shader type to custom and select low_poly.shader under custom shader (after adding it to your project).
Notes: This project has only been tested on windows with OpenGL ES 3. Since it makes use of the dFdx and dFdy functions, it does not function in openGL ES 2