Dean (DeanBilotti)

DeanBilotti

Geek Repo

Location:Oxford

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Dean's starred repositories

open-gpu-kernel-modules

NVIDIA Linux open GPU kernel module source

Language:CLicense:NOASSERTIONStargazers:14150Issues:173Issues:317

Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:9910Issues:405Issues:712

sokol

minimal cross-platform standalone C headers

cuda-samples

Samples for CUDA Developers which demonstrates features in CUDA Toolkit

Language:CLicense:NOASSERTIONStargazers:5662Issues:115Issues:215

WickedEngine

3D engine with modern graphics

Language:C++License:NOASSERTIONStargazers:5469Issues:162Issues:359

magic_enum

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

Language:C++License:MITStargazers:4539Issues:70Issues:210

UEFITool

UEFI firmware image viewer and editor

Language:CLicense:BSD-2-ClauseStargazers:4147Issues:220Issues:294

olcPixelGameEngine

The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

Language:C++License:NOASSERTIONStargazers:3748Issues:140Issues:227

glTF-Sample-Models

glTF Sample Models

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

Language:C++License:Apache-2.0Stargazers:2435Issues:39Issues:73

FidelityFX-FSR2

FidelityFX Super Resolution 2

Language:CLicense:NOASSERTIONStargazers:1915Issues:51Issues:104

docs

Hardware and software docs / wiki

Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

Language:C++License:MITStargazers:913Issues:32Issues:53
Language:C++License:BSD-3-ClauseStargazers:828Issues:60Issues:17

Handmade-Math

A simple math library for games and computer graphics. Compatible with both C and C++.

Language:CLicense:CC0-1.0Stargazers:813Issues:29Issues:60

opengl-series

Code to accompany a series of OpenGL articles on tomdalling.com

Language:C++License:NOASSERTIONStargazers:807Issues:79Issues:6

raytracer.hpp

Simple compile-time raytracer using C++17

ogldev

Source code of OpenGL tutorials on ogldev.org

Quake-III-Arena-Kenny-Edition

The cradle of Quake III Arena

Language:CLicense:GPL-2.0Stargazers:293Issues:17Issues:14

met-materials

The projects and the materials that accompany the Metal by Tutorials book.

Language:SwiftLicense:NOASSERTIONStargazers:290Issues:22Issues:0

blobify

C++17 library for all your binary de-/serialization needs

Language:C++License:BSL-1.0Stargazers:270Issues:14Issues:11

pure-java-raytracer

An experimental Ray tracer I made completely from scratch, without any external libraries

Language:JavaLicense:Apache-2.0Stargazers:140Issues:7Issues:4

DirectX-11-Engine-VS2017

DirectX 11 Engine Repo for my tutorial series on youtube. Uses Visual Studio 2017.

SirEngineThe3rd

A dx12/Vk game engine (kind of).

Language:C++License:MITStargazers:122Issues:8Issues:1

Metal-Programming-Guide

This is the sample code for the Metal Programming Guide.

ntp

little ntp homework -- server and client

SirMetal

A metal based game engine

Language:C++License:MITStargazers:32Issues:1Issues:1

VulkanRaytracingProceduralGeometry

Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]

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MetalTemplate

This is a template I created to add to a Metal project to do the minimum necessary to get it up and running.

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