Dean's starred repositories
open-gpu-kernel-modules
NVIDIA Linux open GPU kernel module source
cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
WickedEngine
3D engine with modern graphics
magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
glTF-Sample-Models
glTF Sample Models
overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
FidelityFX-FSR2
FidelityFX Super Resolution 2
Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
Handmade-Math
A simple math library for games and computer graphics. Compatible with both C and C++.
opengl-series
Code to accompany a series of OpenGL articles on tomdalling.com
raytracer.hpp
Simple compile-time raytracer using C++17
Quake-III-Arena-Kenny-Edition
The cradle of Quake III Arena
met-materials
The projects and the materials that accompany the Metal by Tutorials book.
pure-java-raytracer
An experimental Ray tracer I made completely from scratch, without any external libraries
DirectX-11-Engine-VS2017
DirectX 11 Engine Repo for my tutorial series on youtube. Uses Visual Studio 2017.
SirEngineThe3rd
A dx12/Vk game engine (kind of).
Metal-Programming-Guide
This is the sample code for the Metal Programming Guide.
VulkanRaytracingProceduralGeometry
Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]
MetalTemplate
This is a template I created to add to a Metal project to do the minimum necessary to get it up and running.