Dean's starred repositories
open-gpu-kernel-modules
NVIDIA Linux open GPU kernel module source
magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
FidelityFX-FSR2
FidelityFX Super Resolution 2
Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
ClothSimulation
Basic cloth simulation using Verlet integration
ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
SGEMM_CUDA
Fast CUDA matrix multiplication from scratch
met-materials
The projects and the materials that accompany the Metal by Tutorials book.
USD-Fileformat-plugins
A collection of USD fileformat plugins
berkeley-softfloat-3
SoftFloat release 3
pure-java-raytracer
An experimental Ray tracer I made completely from scratch, without any external libraries
slingshot-community
Community edition of the Slingshot physics engine
MetalRayTracing
Metal Accelerated Ray Tracing
VulkanRaytracingProceduralGeometry
Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]