Dean (DeanBilotti)

DeanBilotti

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Location:Oxford

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Dean's starred repositories

serenity

The Serenity Operating System 🐞

Language:C++License:BSD-2-ClauseStargazers:29865Issues:350Issues:4165

open-gpu-kernel-modules

NVIDIA Linux open GPU kernel module source

Language:CLicense:NOASSERTIONStargazers:14711Issues:178Issues:325

Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:10014Issues:403Issues:713

ZLUDA

CUDA on AMD GPUs

Language:RustLicense:Apache-2.0Stargazers:8472Issues:120Issues:153

xv6-riscv

Xv6 for RISC-V

Language:CLicense:NOASSERTIONStargazers:6658Issues:96Issues:88

magic_enum

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

Language:C++License:MITStargazers:4609Issues:70Issues:213

UEFITool

UEFI firmware image viewer and editor

Language:CLicense:BSD-2-ClauseStargazers:4212Issues:224Issues:296

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

Language:C++License:Apache-2.0Stargazers:2758Issues:67Issues:311

overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

Language:C++License:Apache-2.0Stargazers:2456Issues:39Issues:74

FidelityFX-FSR2

FidelityFX Super Resolution 2

Language:CLicense:NOASSERTIONStargazers:1924Issues:51Issues:104

slang

Making it easier to work with shaders

Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

Language:C++License:MITStargazers:928Issues:32Issues:53
Language:C++License:BSD-3-ClauseStargazers:831Issues:60Issues:17

ClothSimulation

Basic cloth simulation using Verlet integration

Language:C++License:MITStargazers:744Issues:17Issues:7

ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

Language:C++License:MITStargazers:594Issues:21Issues:19

DIYDoom

An attempt to understand how DOOM engine works

Language:C++License:MITStargazers:569Issues:48Issues:5

flux

A C++20 library for sequence-orientated programming

Language:C++License:BSL-1.0Stargazers:444Issues:14Issues:53

SGEMM_CUDA

Fast CUDA matrix multiplication from scratch

Language:CudaLicense:MITStargazers:360Issues:3Issues:8

met-materials

The projects and the materials that accompany the Metal by Tutorials book.

Language:SwiftLicense:NOASSERTIONStargazers:303Issues:22Issues:0

USD-Fileformat-plugins

A collection of USD fileformat plugins

blobify

C++17 library for all your binary de-/serialization needs

Language:C++License:BSL-1.0Stargazers:270Issues:14Issues:11

berkeley-softfloat-3

SoftFloat release 3

Language:CLicense:NOASSERTIONStargazers:222Issues:54Issues:14

assets

USD Working Group assets

Language:PythonLicense:Apache-2.0Stargazers:174Issues:15Issues:34

pure-java-raytracer

An experimental Ray tracer I made completely from scratch, without any external libraries

Language:JavaLicense:Apache-2.0Stargazers:141Issues:7Issues:4

slingshot-community

Community edition of the Slingshot physics engine

Language:C++License:MITStargazers:72Issues:1Issues:0

MetalRayTracing

Metal Accelerated Ray Tracing

Language:Objective-C++Stargazers:30Issues:3Issues:0

VulkanRaytracingProceduralGeometry

Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]

Language:C++Stargazers:22Issues:0Issues:0

Blaze

An attempt at a fully featured Vulkan 3D engine.

Language:C++License:MITStargazers:19Issues:1Issues:0

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

Language:C++License:NOASSERTIONStargazers:16Issues:2Issues:0

MenderD3

Qt OpenGL MD3 (Quake 3) Model Renderer