Dango's starred repositories
RevokeMsgPatcher
:trollface: A hex editor for WeChat/QQ/TIM - PC版微信/QQ/TIM防撤回补丁(我已经看到了,撤回也没用了)
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
Edgar-Unity
Unity Procedural Level Generator
DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
CosmosFramework
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
HonkaiStarRailToonShader
This is a Honkai StarRail ToonLike Shader for unity(for URP)
MagicPhysX
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
Friflo.Json.Fliox
C# ECS + ORM
Ecs.CSharp.Benchmark
Benchmarks of some C# ECS frameworks.
ugk-server
快节奏多人联网游戏Demo,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
CosmosEngine
CosmosEngine是一款轻量级的服务器框架,提供高速可靠UDP传输协议。支持网络多通道、服务器间RPC大数据流传输通讯,非常容易改成分布式服务器。本框架长期维护更新,LTS。
CubeLutTest
(Unity) Applying .cube LUT using Shader Graph
TimelineExtensions
整理了Timeline的一些简单扩展
Unity-Grid-Based-Terrain-Building-System
A simple grid-based building system prototype for Unity3D
LockStepLogSystem
帧同步日志系统
MagicOnion-lab
MagicOnion lab
Unity-TextAVG-Frame
A Simple Unity Text AVG Frame