Dango (DangoRyn)

DangoRyn

Geek Repo

Location:Shanghai

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Dango's starred repositories

RevokeMsgPatcher

:trollface: A hex editor for WeChat/QQ/TIM - PC版微信/QQ/TIM防撤回补丁(我已经看到了,撤回也没用了)

Language:C#License:GPL-3.0Stargazers:29848Issues:262Issues:716

bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

Language:C#License:Apache-2.0Stargazers:2396Issues:84Issues:195

JEngine

The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

KSFramework

QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload

Language:C#License:Apache-2.0Stargazers:1790Issues:99Issues:30

CrazyCar

网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。

Language:C#License:MITStargazers:1497Issues:21Issues:12

TEngine

Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。

Language:C#License:MITStargazers:1161Issues:27Issues:41

ioGame

无锁异步化、事件驱动架构设计的 java netty 网络编程框架; 轻量级,无需依赖任何第三方中间件或数据库就能支持集群、分布式; 适用于网络游戏服务器、物联网、内部系统及各种需要长连接的场景; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、集群自动化、分布式的网络服务器;FXGL、Unity、UE、Cocos Creator、Godot、Netty、Protobuf、webSocket、tcp、socket;java Netty 游戏服务器框架;

Language:JavaLicense:AGPL-3.0Stargazers:906Issues:23Issues:380

Edgar-Unity

Unity Procedural Level Generator

Language:C#License:MITStargazers:820Issues:27Issues:112

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Language:C#License:MIT-0Stargazers:663Issues:27Issues:155

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

Language:C#License:ZlibStargazers:563Issues:12Issues:33

morpeh

🎲 ECS Framework for Unity Game Engine and .Net Platform

Language:C#License:MITStargazers:535Issues:17Issues:85

unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

CosmosFramework

CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project

Language:C#License:MITStargazers:389Issues:10Issues:28

HonkaiStarRailToonShader

This is a Honkai StarRail ToonLike Shader for unity(for URP)

Language:ShaderLabLicense:MITStargazers:296Issues:7Issues:1

MagicPhysX

.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.

Language:RustLicense:MITStargazers:268Issues:8Issues:13

Friflo.Json.Fliox

C# ECS + ORM

Language:C#License:LGPL-3.0Stargazers:164Issues:5Issues:36

Ecs.CSharp.Benchmark

Benchmarks of some C# ECS frameworks.

Language:C#License:MIT-0Stargazers:129Issues:5Issues:15

pycubelut

Tool for Applying Adobe Cube LUTs to Images

Language:PythonLicense:MITStargazers:92Issues:6Issues:5

ugk-server

 快节奏多人联网游戏Demo,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙

Language:C#License:MITStargazers:68Issues:3Issues:2

CosmosEngine

CosmosEngine是一款轻量级的服务器框架,提供高速可靠UDP传输协议。支持网络多通道、服务器间RPC大数据流传输通讯,非常容易改成分布式服务器。本框架长期维护更新,LTS。

Language:C#License:MITStargazers:67Issues:2Issues:1

CubeLutTest

(Unity) Applying .cube LUT using Shader Graph

TimelineExtensions

整理了Timeline的一些简单扩展

Language:C#Stargazers:28Issues:2Issues:0

FireCloud

接入战斗框架的TaoTie

Language:C#License:MITStargazers:22Issues:4Issues:0

Unity-Grid-Based-Terrain-Building-System

A simple grid-based building system prototype for Unity3D

Language:C#Stargazers:17Issues:1Issues:0

LockStepLogSystem

帧同步日志系统

Language:C#License:MITStargazers:8Issues:1Issues:0

MagicOnion-lab

MagicOnion lab

Language:ShaderLabLicense:MITStargazers:3Issues:1Issues:0

SunHeSLG

SLG game demo

Language:C#License:MITStargazers:3Issues:1Issues:0

Unity-TextAVG-Frame

A Simple Unity Text AVG Frame

Language:C#Stargazers:1Issues:0Issues:0