Dango (DangoRyn)

DangoRyn

Geek Repo

Location:Shanghai

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Dango's repositories

UnityGameFramework_HybridCLR

UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。

MyUnityFrameWork

我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统

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ecs

ECS for Unity with full game state automatic rollbacks

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NativeTrees

Burst compatible Octree and Quadtree for Unity

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NetCode-FPS

多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。

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realtime-server

A lightweight game server engine. 一个轻量级的游戏服务器引擎

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BoundingVolumeHierarchy

This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.

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ChineseToPinyin

汉字转拼音 自适应多音字处理 姓名自动切分 c++开源代码

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cs130a-project1

Implementation of a ternary search tree (TST)

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ecs-faq

Frequently asked questions about Entity Component Systems

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ECSlidingViewController

Customizable sliding view controller container.

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Hazel

Hazel Engine

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huatuo_trial

huatuo trial project

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ILRuntime_HotGames

基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。

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InstantiateBehaviour

Spawn referenced Prefabs ( or Prefabs in references folders ) for preview or setup comfort - folder structure would be recreated in GameObject-Hierarchy - GameObjects would be placed with offset

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Interaction

Interaction solution for managing interactable objects in Unity

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luban

你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.

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nexporter

A blender addon that allows you to export all objects in a collection as separate fbx files. Currently export all objects in a way that works for unity only.

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Query-prefix-auto-complete

A simple C++ program that uses a trie tree data structure to store words from a dictionary file, and it uses the trie to auto-complete query prefixes.

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radix_tree

STL like container of radix tree (a.k.a. PATRICIA trie) in C++

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trie

C++ implementation of Radix tree

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trie-search

A little search engine implementation using trie data structure.

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TrueSyncExample

这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。

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ue4-style-guide

让Unreal Engine 4工程更加规范

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UnityExplorer

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

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UnityHistoryStack

历史记录栈,偷懒了没完善过~

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X-PostProcessing-Library

XPL : High Quality Post Processing Effects Library For Unity

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xlua-framework

Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类

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