- Open the project in Unity;
- Bild visual studio solution;
- Deploy on Hololens.
If you get "Windows Mobile" error while building your project, in the solution folder, open HoloMapOnline> HoloMapOnline.vcxproj. At the end of the file, cut out the mention of Windows Mobile.
- Open Assets/Resources/3dmodel prefab and change the sphere to yours model;
- Resize the box collider on 3dmodel to fit your model;
- Bild asset Bundle. Assets Bundle > WSA;
- Upload the file (model) to the server in binary mode.
You can change the name of the 3d model from the bundle in Loader > Laod Asset. Later I will add the ability to change the name of the models in real-time on Hololens.