D0rG / HoloAssetBundle

Download AssetBundle from server. On hololens

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HoloAssetBundle

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What was used:

  • Unity Version
  • MRTK Version
  • Hololens 1st gen.
  • Magic
Installation instruction:

  • Open the project in Unity;
  • Bild visual studio solution;
  • Deploy on Hololens.

If you get "Windows Mobile" error while building your project, in the solution folder, open HoloMapOnline> HoloMapOnline.vcxproj. At the end of the file, cut out the mention of Windows Mobile.

Modifying models instruction:

  • Open Assets/Resources/3dmodel prefab and change the sphere to yours model;
  • Resize the box collider on 3dmodel to fit your model;
  • Bild asset Bundle. Assets Bundle > WSA;
  • Upload the file (model) to the server in binary mode.

You can change the name of the 3d model from the bundle in Loader > Laod Asset. Later I will add the ability to change the name of the models in real-time on Hololens.

test video

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Download AssetBundle from server. On hololens


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Language:C# 97.0%Language:ShaderLab 2.4%Language:GLSL 0.4%Language:HLSL 0.2%