ZY-Zhang (CrunchyBiscuits)

CrunchyBiscuits

Geek Repo

Company:Paper Games.Inc

Location:China

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ZY-Zhang's starred repositories

vex_tutorial

:bookmark_tabs: A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini

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GPT-SoVITS

1 min voice data can also be used to train a good TTS model! (few shot voice cloning)

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URP_StylizedLitShader

Madumpa's URP Stylized Lit Shader Repository

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meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

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blade

a cross platform 3d engine using c++98

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ant

Ant game engine

Language:LuaLicense:MITStargazers:3764Issues:0Issues:0

HowToCook

程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).

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FSR3Unity

FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

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InfinityTexture

Runtime Virtual Texture for Unity URP.

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webgl-noise

Procedural Noise Shader Routines compatible with WebGL

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Real-Time-Rendering-4th-CN

《Real-Time Rendering 4th》 (RTR4) 中文翻译

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UnityLibrary

:books: Library of all kind of scripts, snippets & shaders for Unity

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Mistral-Water

Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.

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DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.

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blender

Official mirror of Blender

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DOOM

DOOM Open Source Release

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ScreenSpaceLensFlareTest

Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)

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VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

Language:C#License:MITStargazers:1708Issues:0Issues:0

Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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games106

现代图形绘制流水线原理与实践,作业框架。

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UnityMLStableDiffusion

Core ML Stable Diffusion on Unity

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msdfgen

Multi-channel signed distance field generator

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GDC23_PracticalMobileRendering

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

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CustomSRP

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

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layerdivider

A tool to divide a single illustration into a layered structure.

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ComfyUI

The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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BiliRoaming

哔哩漫游,解除B站客户端番剧区域限制的Xposed模块,并且提供其他小功能。An Xposed module that unblocks bangumi area limit of BILIBILI with miscellaneous features.

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AIShader

ChatGPT-powered shader generator for Unity

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