ZY-Zhang's starred repositories
vex_tutorial
:bookmark_tabs: A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
GPT-SoVITS
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
URP_StylizedLitShader
Madumpa's URP Stylized Lit Shader Repository
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
InfinityTexture
Runtime Virtual Texture for Unity URP.
webgl-noise
Procedural Noise Shader Routines compatible with WebGL
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
Mistral-Water
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
ScreenSpaceLensFlareTest
Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
UnityMLStableDiffusion
Core ML Stable Diffusion on Unity
GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
layerdivider
A tool to divide a single illustration into a layered structure.
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
BiliRoaming
哔哩漫游,解除B站客户端番剧区域限制的Xposed模块,并且提供其他小功能。An Xposed module that unblocks bangumi area limit of BILIBILI with miscellaneous features.