Customize your available Script Templates.
You can configure them per project and user, so each can have the script templates you like and adjust them to the needs of the project.
Part of the CGTK Framework for Unity.
Hiya! We're Common Games, thanks for checking out CGTK!
When using any of our packages, please make sure to Star 🌟 the repositories you're using.
Giving credit to Walter Hulsebos somewhere in your app/game would also be greatly appreciated!
Thank you!
- Unity 2020.3
- The Unity Test Framework Package
- Click on Window/Package Manager.
- Click on the little + icon.
- Click on button that says Add Package from git URL.
- Put in
https://github.com/Walter-Hulsebos/Utilities.Extensions.git
(dependency) - Repeat 2 & 3
- Put in
https://github.com/Walter-Hulsebos/Tools.CustomScriptTemplates.git
And you're done! ;-)
The package can optionally be set as testable. This means that the tests from the package will be visible in the Unity Test Runner.
Open your project's Packages/manifest.json
with your favorite text editor. Add following line after the dependencies block:
{
"dependencies": {
},
"testables": [ "com.common-games.tools.custom-script-templates" ]
}
Every bit of public API on the master branch of this package has been unit-tested and benchmarked. But you should also run all unit tests yourself as they are included. We can never know if you have all the dependencies, your target platform, or your Unity version.
The documentation is separated into these parts;
Work In Progress
Work In Progress
Licensed under The Unlicense
Copyright © 2021 Walter Hulsebos