Codinablack / BKM

This project is inteded for my learning process. This is the framework/working of a game engine, the purpose is to emulate OTservers style for scripting and handling of events/triggers.

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BKM

This project's purpose is to aid in my learning. This project's goal is create a 3d MMORPG engine.

Addition Parameters for this include: Configurable everything. I intend to add as much configuration as feesible (security and performance wise). Heavy utilization of Lua to load, process, and store data. Ease of use for end users and developers. This also means strict expectations on code naming and such. Following c++ 20 programming standards/guidelines/practices as much as possible.

About

This project is inteded for my learning process. This is the framework/working of a game engine, the purpose is to emulate OTservers style for scripting and handling of events/triggers.

License:MIT License


Languages

Language:C++ 97.5%Language:Lua 2.5%