Chris Biscardi (ChristopherBiscardi)

ChristopherBiscardi

User data from Github https://github.com/ChristopherBiscardi

Company:@rust-adventure

Location:San Francisco

Home Page:http://www.christopherbiscardi.com/

GitHub:@ChristopherBiscardi

Twitter:@chrisbiscardi


Organizations
blocks
emotion-js
EpicGames
mdx-js
mntnrs
re-ux
snapframework
superawesomelabs
system-ui

Chris Biscardi's repositories

christopherbiscardi.github.com

Content for christopherbiscardi.com

talks

Repo containing content for some talks I've done

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bevy

A refreshingly simple data-driven game engine built in Rust

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bevy-flock-quickstart-test-001

a full runthrough of the bevy quickstart jam repo, from commit https://github.com/TheBevyFlock/bevy_quickstart/commit/7969f543b9786d07f5ddb16d6e1a5bae4639ee58

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bevy-jam-5

Some work for bevy-jam-5

bevy-website

The source files for the official Bevy website

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bevy_cli

A Bevy CLI tool and linter.

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leptos

Build fast web applications with Rust.

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bevy-jam-05-demo

an example showing off bevy_quickstart

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bevy-jam-6

a bevy jam 6 game

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bevy_ecs_tilemap

A tilemap rendering crate for bevy which is more ECS friendly.

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bevy_editor_prototypes

Low-friction experiments for the bevy_editor

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bevy_egui

This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/

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bevy_knossos

A Bevy Library to generate mazes using Knossos Rust Crate

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bevy_new_minimal

"Hello, world!" for Bevy

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bevy_vello

An integration to render with Vello in Bevy game engine.

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Blenvy

Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender

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leafwing_input_manager

A straightforward stateful input manager for the Bevy game engine.

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leptos-use

Collection of essential Leptos utilities inspired by React-Use / VueUse / SolidJS-USE

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rust-gamedev.github.io

The repository for https://gamedev.rs

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scene-observer-bug

a minimal bug reproduction of modifying/inserting an already-existing component on a scene in an observer

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