A. Burak Erbora's starred repositories
Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
com.doji.midas
Monocular Depth Estimation with Unity Sentis
Noisy-Nodes
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
JimmysUnityUtilities
A bunch of code I like to have on hand while working in Unity
QuadSphere
Unity QuadSphere with Level of Detail subdivision
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
3D-Dogfight-Jet-Game
This is the project that coincides with a Youtube Video Tutorial Series of the same name. It was built to teach people new to Unity how to build a flight game.
Camera-Shake
Camera shake for Unity
VolumetricLights
Volumetric Lights for Unity
Aircraft-Physics
Fixed wing aircraft physics for Unity
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
FastGizmosUnity
Set of gizmos utilities for Unity
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
UnityMathReference
Math reference for games and more. All visualized in Unity3D.
GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
Realistic-Real-Time-Grass-Rendering-With-Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン