BizhuWu's starred repositories

Detectron

FAIR's research platform for object detection research, implementing popular algorithms like Mask R-CNN and RetinaNet.

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LLaVA

[NeurIPS'23 Oral] Visual Instruction Tuning (LLaVA) built towards GPT-4V level capabilities and beyond.

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awesome-self-supervised-learning

A curated list of awesome self-supervised methods

VideoPose3D

Efficient 3D human pose estimation in video using 2D keypoint trajectories

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ViT-pytorch

Pytorch reimplementation of the Vision Transformer (An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale)

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MotionGPT

[NeurIPS 2023] MotionGPT: Human Motion as a Foreign Language, a unified motion-language generation model using LLMs

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MotionBERT

[ICCV 2023] PyTorch Implementation of "MotionBERT: A Unified Perspective on Learning Human Motion Representations"

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HumanML3D

HumanML3D: A large and diverse 3d human motion-language dataset.

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OMG

[ECCV 2024] OMG: Occlusion-friendly Personalized Multi-concept Generation In Diffusion Models

Long-CLIP

[ECCV 2024] official code for "Long-CLIP: Unlocking the Long-Text Capability of CLIP"

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T2M-GPT

(CVPR 2023) Pytorch implementation of “T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations”

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Awesome-Skeleton-based-Action-Recognition

A curated paper list of awesome skeleton-based action recognition.

CTR-GCN

[ICCV2021] Official code for "Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition"

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HCN-pytorch

A pytorch reproduction of { Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation }.

MotionGPT

The official PyTorch implementation of the paper "MotionGPT: Finetuned LLMs are General-Purpose Motion Generators"

SGN

This is the implementation of CVPR2020 paper “Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition”.

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BABEL

Code accompanying the BABEL dataset (CVPR 2021).

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actiongpt

Official pytorch implementation of Action-GPT

flame

Official implementation of the paper "FLAME: Free-form Language-based Motion Synthesis & Editing"

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TM2T

Official implementation of "TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts (ECCV2022)"

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human-motion-prediction-pytorch

Simple baselines and RNNs for predicting human motion. Presented at CVPR 17. This pytorch implementation is based on the original one by the authors

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AimCLR

This is an official PyTorch implementation of "Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition" in AAAI2022.

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SUP

The Biomotion Lab SMPL Unity Player (bmlSUP) is a tool to play SMPL-H model animations in Unity Game Engine

Pro-Motion

Plan, Posture and Go: Towards Open-World Text-to-Motion Generation

SemanticBoost

Official rope of SemanticBoost: Elevating Motion Generation with Augmented Textual Cues

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Kinetics-TPS

ICCV DeeperAction Challenge - Kinetics-TPS Challenge on Part-level Action Parsing and Action Recognition.

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