BerniceChua / Augmented_Focus

Augmented Reality (AR) game that challenges how long a player can keep track of a fidgety creature such as a hummingbird. Now transferred to https://gitlab.com/BerniceChua/Augmented_Focus

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

This project has now been transferred to https://gitlab.com/BerniceChua/Augmented_Focus

Augmented Focus

An Augmented Reality (AR) game made with Unity & C#, which challenges how long a player can keep track of a fidgety flying creature such as a hummingbird.

Before playing, please make sure that you have ample space to move around, and that you are in a safe area with no people or things that could obstruct your movement or injure you.

The player searches for the hummingbird,

About

"Augmented Focus" uses an Android phone's built-in camera and built-in sensors (specifically the gyroscope) for the AR to orient the phone and the game piece.

This is my second project working with 'markerless' augmented reality and using the phone sensors.

I took the foundations of what I learned from Dizzy, and expanded on the gameplay while refactoring/improving the code.

I CANNOT STRESS THIS ENOUGH: Before playing, please make sure that you have ample space to move around, and that you are in a safe area with no people or things that could obstruct your movement or injure you.

Technologies Used

  • Unity3D
  • C#
  • git
  • GitHub
  • Android built-in camera
  • Android built-in gyroscope
  • music was composed with the Oskar Fischinger Google Doodle
  • from the Unity Asset Store: hummingird modelling & animation by Junnichi Suko

Contributor List (in alphabetical order) - Who Made This?

Contributing

Bernice welcomes any pull requests people might have.

Feedback

Bernice welcomes any and all the feedbacks! ^_^ You can use the above links to contact her.

Please send feedback by opening a new Issue, or by clicking on the Issues tab above. Feedback can also be sent to Bernice through the links under her name in the contributor list.

Issues

To-Dos & Stretch Goals:

  1. Keeping score & tracking time properly (completed).
  2. Choose a font that fits the mood better.
  3. UI & UX improvements - add option to adjust or mute the music & sounds.
  4. UI & UX improvements - aethetics/color.
  5. Add creature sounds
  6. Add difficulty levels (easy = slower speed and less variations in movement, medium = a bit faster speed and slightly more variations in movement, difficult = very fast movement speeds and a wide variation in movement).
  7. Add different creatures (other flying creatures? but more likely other species of hummingbirds) to choose from? (OPTIONAL)

About

Augmented Reality (AR) game that challenges how long a player can keep track of a fidgety creature such as a hummingbird. Now transferred to https://gitlab.com/BerniceChua/Augmented_Focus


Languages

Language:C# 79.4%Language:ShaderLab 16.3%Language:HLSL 2.2%Language:Mask 2.1%Language:Smalltalk 0.0%