BeastLe9enD's repositories
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bevy_egui
πΊπ¦ Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
vesuvius
Modern Day Strategy Game, made in Rust with Vulkan
Library-Lilith
A general purpose library in different languages.
meshopt-rs
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
doctr
docTR (Document Text Recognition) - a seamless, high-performing & accessible library for OCR-related tasks powered by Deep Learning.
direct_storage_vk_example
πΌοΈ Load an vulkan image with DirectStorage (using VK_KHR_external_memory_win32)
rust-gpu
π Making Rust a first-class language and ecosystem for GPU shaders π§
glam-rs
A simple and fast linear algebra library for games and graphics
rspirv
Rust implementation of SPIR-V module processing functionalities
kamel
π« Our game engine written in Rust π¦
intellij-zig
The IntelliJ IDEA plugin for the Zig programming language β:smiley:β β:smiley:β β:smiley:β β:smiley:β
minerust
This is the core library with the full abstraction and implementation of the Minecraft protocol and logic.
ash
Vulkan bindings for Rust
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
Monogame.ImGui
An ImGui.NET wrapper for Monogame
rspirv-reflect
π¦ Minimal SPIR-V reflection library.
gpu-allocator
π¦ Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12
rpmalloc-rs
π rpmalloc global memory allocator for Rust π¦
MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
ProjectRedExtended
Project Red: Extended ... It extends everything
wgpu-native
Native WebGPU implementation based on wgpu-core
vk-sync-rs
Simplified Vulkan synchronization logic, written in rust
vk-mem-erupt
Rust bindings for AMD Vulkan Memory Allocator (VMA)
d3d12_mesh_shaders
An experiment drawing a mesh with D3D12 mesh shaders
zpl
π Pushing the boundaries of simplicity