BeastLe9enD's repositories
direct_storage_vk_example
πΌοΈ Load an vulkan image with DirectStorage (using VK_KHR_external_memory_win32)
ProjectRedExtended
Project Red: Extended ... It extends everything
d3d12_mesh_shaders
An experiment drawing a mesh with D3D12 mesh shaders
godot-quirks
This hopefully makes the godot engine more maintainable
meshopt-rs
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
ash
Vulkan bindings for Rust
bevy_egui
πΊπ¦ Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
doctr
docTR (Document Text Recognition) - a seamless, high-performing & accessible library for OCR-related tasks powered by Deep Learning.
github-stats-transparent
Automatically generate summary GitHub statistics images for your profile using Actions, no server required
glam-rs
A simple and fast linear algebra library for games and graphics
gpu-allocator
π¦ Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12
intellij-zig
The IntelliJ IDEA plugin for the Zig programming language β:smiley:β β:smiley:β β:smiley:β β:smiley:β
kamel
π« Our game engine written in Rust π¦
Library-Lilith
A general purpose library in different languages.
minerust
This is the core library with the full abstraction and implementation of the Minecraft protocol and logic.
MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Monogame.ImGui
An ImGui.NET wrapper for Monogame
rpmalloc-rs
π rpmalloc global memory allocator for Rust π¦
rspirv
Rust implementation of SPIR-V module processing functionalities
rspirv-reflect
π¦ Minimal SPIR-V reflection library.
rust-gpu
π Making Rust a first-class language and ecosystem for GPU shaders π§
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
vesuvius
Modern Day Strategy Game, made in Rust with Vulkan
vk-mem-erupt
Rust bindings for AMD Vulkan Memory Allocator (VMA)
vk-sync-rs
Simplified Vulkan synchronization logic, written in rust
wgpu-native
Native WebGPU implementation based on wgpu-core