Arturo Nereu (ArturoNereu)

ArturoNereu

Geek Repo

Location:Austin, Texas

Twitter:@ArturoNereu

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Organizations
Unity-Technologies

Arturo Nereu's repositories

ECS_101

This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.

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ComputerGraphics

A repository documenting Computer Graphics for real time applications

Unity2019ShaderDevelopment

Creating Shaders (via code and Shader Graph) in Unity 2019

WireframeShaderGraph

A simple Shader Graph implementation of a wireframe effect.

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ShaderGraph_101

This is a presentation and project on how to use the Shader Editor released with Unity 2018.1

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TinyCookbook

[Outdated] A cookbook like series of resources for learning to use Unity's Project Tiny

ShaderGraphWorkshop

Workshop delivered at SIGGRAPH 2019 to teach Shader Graph

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GameDevDiagrams

A Unity project to explain the Stack, the Heap, GC and Allocation.

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RoboticDog

A demo used to to teach the 2D Rigging and Animation Tools in Unity 2019.3

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ShaderProgramming_101

This is a basic presentation on shader writing. To be delivered first at Unite Tokyo, Seoul and Shanghai in 2017.

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UnityMRJam

A project and presentation used at //build 2018 in Seattle. Here, we feature Timeline, ProBuilder and TextMesh Pro and how MR development can be accelerated with them.

AnimatingUsingSine

A simple project and post showcasing how animating motion using a Sine function works.

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Unity2DAnimation

A presentation on the Future of Animation for 2D in Unity.

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MultiplayerGames

A repository documenting resources to learn about making and operating multiplayer games

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DirtyHal

Preservation repository for Dirty Hal

GDToolbox

A list of tools, middleware, services, etc. for Game Development

LenzoCharacterPack

This project holds 3D models in FBX format inside a Unity Project. Use them any way you want.

arturonereu.github.io

Arturo Nereu's personal website

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cpp_nn_in_a_weekend

Article and source code reference to construct a C++ neural network in a weekend without any dependencies

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DevAdvocateMPTest

Developer Advocate-Multiplayer Interview Test

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docs

The open-source repo for docs.github.com

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ECS-Network-Racing-Sample

ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices

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Mictlan

Repository for preservation of Phyne Game's 2011 game Mictlan

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miro-textfiller-wp

A simple Web-plugin for the Miro platform

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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