Anthelme Dumont's starred repositories
Depth-Anything
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
ProjectAuditor
Project Auditor is an experimental static analysis tool for Unity Projects.
phantom-camera
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
Unity.Package.FigmaToUnity
Unity plugin for importing entire Figma pages into Unity UI Toolkit files.
DreamCraft3D
[ICLR 2024] Official implementation of DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
UnityGaussianSplatting
Toy Gaussian Splatting visualization in Unity
godot-flexbox
Flexible and efficient UI layout using Flexbox via Yoga for Godot. ⚡
cesium-unity
Bringing the 3D geospatial ecosystem to Unity
com.bustedbunny.mvvmtoolkit
Model-View-ViewModel Toolkit for Unity UIToolkit.
Godot-Post-Process-Outlines
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.
Newtonsoft.Json-for-Unity.Converters
Converters of common Unity types for Newtonsoft.Json. Goes hand in hand with jilleJr/Newtonsoft.Json-for-Unity
StoryProgramming
This is companion repository with shaders and scripts for my site.
instant-meshes
Interactive field-aligned mesh generator
URP-Sun-Shafts
A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect
HDRP-UI-Camera-Stacking
Optimized implementation of camera stacking for UI only in HDRP.
glsl-aastep
anti-alias smoothstep utility function
URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
ARCloudAnchors
AR Cloud Anchors demos while using ARCore with iOS and Android
TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.