KinoAqua is a custom post-processing effect for Unity URP/HDRP that creates a watercolor effect. The shader implementation of the effect is inspired by a Shadertoy effect created by Florian Berger (flockaroo).
- Unity 2022.3 or later
Note that the shader hasn't been optimized enough for practical use. Although it's compatible with most of the platforms, it may run significantly slow on some devices like mobiles.
This package uses the scoped registry feature to resolve package dependencies. Open the Package Manager page in the Project Settings window and add the following entry to the Scoped Registries list:
- Name:
Keijiro
- URL:
https://registry.npmjs.com
- Scope:
jp.keijiro
Now you can install the package from My Registries page in the Package Manager window.
The effect is implemented as a renderer feature on URP. To use the effect, add the Aqua Effect Feature to the renderer feature list.
You also have to add the Aqua Effect component to camera objects. You can control the effect parameters via it, and the effect is only enabled within the attached camera objects.
The effect is implemented as a custom post-processing effect on HDRP. To use
the effect, add Kino.PostProcessing.Aqua
to the Custom Post Process Orders
list in the HDRP Global Settings (you can find the entry in the "After Post
Process" list box).