Andrew Hazelden (AndrewHazelden)

AndrewHazelden

Geek Repo

Company:Dover Studios, Inc.

Location:West Dover, Nova Scotia, Canada

Home Page:https://github.com/Kartaverse

Twitter:@KartaVr

Github PK Tool:Github PK Tool


Organizations
Kartaverse
making360
OpenDisplayXR
zicher3d-org

Andrew Hazelden's repositories

Domemaster-Photoshop-Actions-Pack

This is a collection of fulldome production related Photoshop actions

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OpenGL-Quad-Buffered-Stereo

A simple OpenGL render to explore how Quad Buffered Stereo cards like Nvidia's Quadro 6000 work

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More-TextWrangler-and-BBEdit-Color-Schemes

This is Andrew Hazelden's Collection of TextWrangler and BBEdit Color Schemes

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Introduction-to-touchdesigner

Open source introductory manual for Derivative TouchDesigner 088

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crayon-syntax-highlighter

Syntax Highlighter supporting multiple languages, themes, fonts, highlighting from a URL, local file or post text.

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3delight_to_fusion

a new renderer plugin for eyeon fusion that uses 3deligth

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osm-bundler

Automatically exported from code.google.com/p/osm-bundler

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Copper-Ramp-Shader-for-Maya

The copper ramp shader creates a stylistic NPR metal material in Maya.

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Mission_Control_for_Raspberry_Pi

Mission Control is a ground station program that allows you to plot the GPS based latitude, longitude, and altitude of your Raspberry Pi. The program has a graphical dashboard, and supports sharing the GPS position data via the internet using a Google Earth KMZ file.

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latlong_lens

The latlong_lens shader is designed to render equirectangular images using mental ray.

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Mikromedia-3D-Accelerometer-Demo

The Mikromedia 3D Accelerometer Demo software displays a 3D XYZ axis compass. The compass rotates using live data from the accelerometer sensor in a MikroElektronika Mikromedia PIC32 devboard.

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mrEnvironment-for-Maya

mrEnvironment for Maya is a new python script that makes it easy to set up and use mental ray environment map nodes in Autodesk Maya. This is useful for rendering environment maps using spherical or cubic texture maps.

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Snowburst

Snowburst is a Mikromedia dsPIC33 based game. Tap to the screen to melt the falling snowflakes before you get snowed in. If you miss a snow flake the snowbank gets higher. Every 500 points the snowbank starts to melt a bit.

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Piezo-Piano

This is an example of a simple piano for the Mikromedia Workstation's Piezo Buzzer.

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More-MikroC-Color-Schemes

This is a collection of Andrew Hazelden's MikroC Pro Color Schemes

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Mini-Sub-Game

Navigate a mini-sub through a treacherous ocean filled with naval sea mines. Use the left keypad to move the sub and the square button to fire torpedoes to clear your path. Press the circle button to turn the music on / off.

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CHDK-Countdown-Intervalometer

A CHDK intervalometer script that will take a specific number of photos.

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Digital-Poi-Spinning-Persistence-of-Vision-Display

This is the source code and schematic for a Microchip PIC18F based Digital Poi persistance of vision display.

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Cozy-Fire-for-Mikromedia

The Cozy Fire example creates an animated fireplace for the both Mikromedia PIC32 and dsPIC33 boards.

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IRIX-SOCCER

This is the alpha version of the IRIX Soccer game created for the 2012 Winter Warmup RetroChallenge.

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CHDK-Motion-Detect-Plus

This is Andrew Hazelden's Motion Detection CHDK Script

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mikroBirthday

Celebrate a birthday by blowing out a virtual candle on a Mikromedia board.

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