Andrew Hazelden's repositories
Rust-WASM-Gauzilla-Renderer
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
Scratch2Fusion
This script imports Assimilate Scratch/LiveFX content into BMD Fusion Studio/Resolve Studio.
Camera-Sensor-Database
A collection of camera sensor information
Cosmopolitan
build-once run-anywhere c library
ctag-tbd
CTAG TBD >>to be determined<< an extendible open source Eurorack sound module
DCTL-Shaderfuse
Shadertoy.com WebGL shaders converted to DCTL Fuses for use with Version 18 of Blackmagic Design's DaVinci Resolve and/or BMD's Fusion running on Windows (with nvidia GPU) or (Apple Silicon) macOS.
DCTLs
DaVinci Resolve CTLs
dinov2
PyTorch code and models for the DINOv2 self-supervised learning method.
EfficientSAM
EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anything
Gaffer
Gaffer is a node-based application for lookdev, lighting and automation
GaussianSplats3D
Three.js-based implementation of 3D Gaussian splatting
Gradio-WebUI
Build and share delightful machine learning apps, all in Python. 🌟 Star to support our work!
Gyroflow-to-CSV
Convert your GyroFlow stabilization to a CSV file
Houdini-MLOPs
Machine Learning Toolset for Houdini
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
LibreOffice-Dictionaries
Spell Checking Resources
llamafile
Distribute and run LLMs with a single file.
meshlab
The open source mesh processing system
MLX-ML-ARM64
MLX: An array framework for Apple silicon
MLX-ML-Examples
Examples in the MLX framework
OpenToonz
OpenToonz - An open-source full-featured 2D animation creation software
PatchFusion
An End-to-End Tile-Based Framework for High-Resolution Monocular Metric Depth Estimation
Pix4D-Open-Photogrammetry
Specification for the Pix4D Open Photogrammetry Format (OPF)
pygfx
A python render engine running on wgpu.
QuiltiX-MaterialX-Editor
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Unity3D-ClusterDisplay
Use the Unity Cluster Display packages (com.unity.cluster-display) to display synchronously the same Unity Scene across multiple machines through display clustering.
Unity3D-OSC-Protocol-Support
Send and receive control messages between the Unity Editor and external devices using the Open Sound Control (OSC) protocol.