Alakia's repositories
3dgs-deblur
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
AnimatableGaussians
Code of [CVPR 2024] "Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling"
BayesRays
Official Code for Bayes' Rays Paper
CityDreamer
The official implementation of "CityDreamer: Compositional Generative Model of Unbounded 3D Cities". (Xie et al., CVPR 2024)
EndoGS
Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting
Fed3DGS
Official implementation of "Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning"
GaussianSplats3D
Three.js-based implementation of 3D Gaussian splatting
gaustudio
A Uniform Framework for 3D Gaussian Splatting and Beyond
GSOPs
Gaussian Splat Operators for SideFX Houdini
HyP-NeRF
Code Implementation for HyP-NeRF
LightGaussian
"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
magic-animate
MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model
Marigold
Marigold: Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation
mip-splatting
Mip-Splatting: Alias-free 3D Gaussian Splatting
murf
MuRF: Multi-Baseline Radiance Fields
NSF
Official code repository for the paper: "Neural Spline Fields for Burst Image Fusion and Layer Separation"
Octree-GS
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Pani
Pani: an Android app for recording RAW image data
PhysGaussian
[CVPR 2024] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
RAIN-GS
Code for "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting" by Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, and Seungryong Kim
Scaffold-GS
Official implementation of "Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering"
SMURF
SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fields
SplaTAM
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
StyleGaussian
[Arxiv 2024] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting
SuGaR
Official implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
zerorf
ZeroRF: Fast Sparse View 360° Reconstruction with Zero Pretraining