EricLiu's repositories

ET

Unity3D Client And C# Server Framework

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bepuphysics1int

Pure C# deterministic fixed-point 3D real time physics simulation library

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Splatoonity

Splatoon like painting in Unity 3D

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XlsxToLua-OSX

XlsxToLua on macOS(mono environment required). Originally forked from https://github.com/zhangqi-ulua/XlsxToLua. *Now only the XlsxToLua.exe is ported to macOS. The GUI and TableStringChecker still behave not well.

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FishManShaderTutorial

shader 中级教程

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Unity-Shader-Demo

Some demo created by Unity Shader

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LuaBehaviorTree

行为树lua版

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World-Dissolve

A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1

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openhardwaremonitor

Open Hardware Monitor

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TslGame_MULTI_HACK

PlayerUnknowns Battlegrounds external multihack (trash code)

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Render-Crowd-Of-Animated-Characters

利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.

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Blue-Flame-Engine

A 3D/2D game engine that supports both DirectX11 and OpenGL 4.5

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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DeferredCoarsePixelShading

Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)

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TextInlineSprite

UGUI图文混排

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DeferredShading

Deferred Shading

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MultiplayerFPS-Tutorial

A video series on making a multiplayer first-person shooter in Unity.

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AnimationPath

A Unity Animation Path Preview Unity 动画路径预览工具

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dotween

A Unity C# animation engine. HOTween v2

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EpicSurvivalGameSeries

Third person survival game (tutorial) series for Unreal Engine 4.

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directx11-engine

Simple 3d engine on DirectX11

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DeferredShadingD3D12

A deferred shading implementation with DirectX 12

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50DeferredShading

教程源代码,可以参考

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XEngine

3D render engine, using DirectX11, graduate project, just for learning.

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DXEngineTutorial

DirectX11 Engine Tutorial

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Scorpio-CSharp

Unity游戏热更新脚本

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Signup

Information about signing up for a free Epic Games account

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