EricLiu's repositories
ET
Unity3D Client And C# Server Framework
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
Splatoonity
Splatoon like painting in Unity 3D
XlsxToLua-OSX
XlsxToLua on macOS(mono environment required). Originally forked from https://github.com/zhangqi-ulua/XlsxToLua. *Now only the XlsxToLua.exe is ported to macOS. The GUI and TableStringChecker still behave not well.
FishManShaderTutorial
shader 中级教程
Unity-Shader-Demo
Some demo created by Unity Shader
LuaBehaviorTree
行为树lua版
World-Dissolve
A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1
openhardwaremonitor
Open Hardware Monitor
TslGame_MULTI_HACK
PlayerUnknowns Battlegrounds external multihack (trash code)
Render-Crowd-Of-Animated-Characters
利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.
Blue-Flame-Engine
A 3D/2D game engine that supports both DirectX11 and OpenGL 4.5
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DeferredCoarsePixelShading
Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
TextInlineSprite
UGUI图文混排
DeferredShading
Deferred Shading
MultiplayerFPS-Tutorial
A video series on making a multiplayer first-person shooter in Unity.
AnimationPath
A Unity Animation Path Preview Unity 动画路径预览工具
dotween
A Unity C# animation engine. HOTween v2
EpicSurvivalGameSeries
Third person survival game (tutorial) series for Unreal Engine 4.
directx11-engine
Simple 3d engine on DirectX11
DeferredShadingD3D12
A deferred shading implementation with DirectX 12
50DeferredShading
教程源代码,可以参考
XEngine
3D render engine, using DirectX11, graduate project, just for learning.
DXEngineTutorial
DirectX11 Engine Tutorial
Scorpio-CSharp
Unity游戏热更新脚本
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