Ray Tracer in Julia
This ray tracer renders Spheres on a 2D surface. It uses the Blinn Phong algorithm to shade, and also has code for Lambertian shading.
It uses the https://github.com/timholy/Images.jl library to render the image.
To test the ray-tracer.
http://www.imagemagick.org/script/binary-releases.php
http://www.imagemagick.org/script/install-source.php
Pkg.add("Images")
Pkg.add("ImageView")
## To check status ##
Pkg.status()
include("tracer.jl")
import ImageView
ImageView.display(finalImage)