zzef / PillowGL

A shader based 3D software (No OpenGL/Directx/Vulkan etc) rendering Library built in C

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How to use

The following steps outline how to add this as a shared library

  1. Compile and install include files sudo make install
  2. Set environment variables for linker export LIBRARY_PATH=/usr/lib/pillow:${LIBRARY_PATH}
  3. Set environment variables for loader export LD_LIBRARY_PATH=/usr/lib/pillow:${LD_IBRARY_PATH}

You can then link to it your program during compilation. For example:

gcc -o cube cube.c -lPlw

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A shader based 3D software (No OpenGL/Directx/Vulkan etc) rendering Library built in C


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Language:C 94.4%Language:Makefile 5.6%