被褐怀钰's repositories
zyu0.github.io
Welcome! Here is my blog website.
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
hexo-auto-category
Generate categories automatically for each post in Hexo
HoudiniTitan
Learn for Houdini Titan Project
iBook
收藏一些电子书
Pilot
Pilot – mini game engine for games104
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
scripts
py脚本
sd-ie-lib
Substance Designer Custom Nodes Library
Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库