zxw443

zxw443

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SoftMask

A plugin for Unity 3D that brings alpha-friendly masking to UI.

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YooAsset

unity3d resources management system

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ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Language:C#License:MITStargazers:4163Issues:0Issues:0

loxodon-framework

An MVVM & Databinding framework that can use C# and Lua to develop games

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CommonChineseCharacter

游戏开发中的常用汉字字库,包括3500常用字和7000常用字

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nodify

Highly performant and modular controls for node-based editors designed for data-binding and MVVM.

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sd-forge-layerdiffuse

[WIP] Layer Diffusion for WebUI (via Forge)

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game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

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ProceduralMotionTrack

Simple procedural motion with Unity Timeline.

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UnityUIPlayables

Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.

Language:C#License:MITStargazers:475Issues:0Issues:0

custom-timeline-editor

custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding

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MidiAnimationTrack

SMF (.mid) file importer for Unity Timeline

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ui-toolkit-manual-code-examples

Unity UI Toolkit documentation code examples

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ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent

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unity-addressable-importer

A rule based addressable asset importer

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ParrelSync

(Unity3D) Test multiplayer without building

Language:C#License:MITStargazers:4569Issues:0Issues:0

Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

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NodeGraphProcessor_Odin

Node graph editor framework focused on data processing using Unity UIElements and C#,with Odin!

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GTLogicGraph

A generic graph made off the UIElement GraphView built into Unity.

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com.unity.graphtools.foundation

A framework for node based tools including a graph data model, a UI foundation and graph-to-asset pipeline. Use this package to speed up the development of graph based tools for the Unity Editor that adhere to Unity UI and UX guidelines. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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PlayerPrefsEditor

PlayerPrefs Editor & Utilities provide an easy way to see what PlayerPrefs your game is using and change them at run-time.

Language:C#License:MITStargazers:288Issues:0Issues:0

NodeGraphProcessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

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BonsaiBehaviourTree

An advanced behaviour tree solution for the Unity game engine

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NewGraph

A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.

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UnityBehaviourTreeEditor

Behaviour Tree Editor for Unity built with UIToolkit

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fluid-behavior-tree

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

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LearnUnityShader

记录学习Unity Shader过程中实现过的一些Demo。

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uGUI

Source code for the Unity UI system.

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