zxw443's starred repositories
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
loxodon-framework
An MVVM & Databinding framework that can use C# and Lua to develop games
CommonChineseCharacter
游戏开发中的常用汉字字库,包括3500常用字和7000常用字
sd-forge-layerdiffuse
[WIP] Layer Diffusion for WebUI (via Forge)
game-programming-patterns-demo
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
ProceduralMotionTrack
Simple procedural motion with Unity Timeline.
UnityUIPlayables
Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
custom-timeline-editor
custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding
MidiAnimationTrack
SMF (.mid) file importer for Unity Timeline
ui-toolkit-manual-code-examples
Unity UI Toolkit documentation code examples
ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
unity-addressable-importer
A rule based addressable asset importer
ParrelSync
(Unity3D) Test multiplayer without building
Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
NodeGraphProcessor_Odin
Node graph editor framework focused on data processing using Unity UIElements and C#,with Odin!
GTLogicGraph
A generic graph made off the UIElement GraphView built into Unity.
com.unity.graphtools.foundation
A framework for node based tools including a graph data model, a UI foundation and graph-to-asset pipeline. Use this package to speed up the development of graph based tools for the Unity Editor that adhere to Unity UI and UX guidelines. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
PlayerPrefsEditor
PlayerPrefs Editor & Utilities provide an easy way to see what PlayerPrefs your game is using and change them at run-time.
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
BonsaiBehaviourTree
An advanced behaviour tree solution for the Unity game engine
UnityBehaviourTreeEditor
Behaviour Tree Editor for Unity built with UIToolkit
fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。