zxsama's repositories
Oracle_Split
文字(甲骨文)单字切割
blender-development-toolset
toolset
Elden-Ring-Map
艾尔法登环地图
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
UnrealEnginePython
Embed Python in Unreal Engine 4
Atrc
offline rendering lab based on ray tracing
awesome-3d-reconstruction-papers
A collection of 3D reconstruction papers in the deep learning era.
blue_pencil_download
blue_pencil(false) video download
CMWTAT_Digital_Edition
CloudMoe Windows 10 Activation Toolkit get digital license, the best open source Win 10 activator in GitHub. GitHub 上最棒的开源 Win10 数字权利(数字许可证)激活工具!
Giraffe
Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器
GraphDTA
Prediction of drug–target binding affinity using graph neural networks
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Sakuranotoki-Chinese
樱之刻简中汉化
test1
第一次测试
Unity-Basic-Shader
Unity Basic Shader