Zulis's repositories
LearnVulkan
Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux and Windows.
3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
a-simple-triangle
A Simple Triangle - A journey into cross platform OpenGL and Vulkan
Audio-Effects
Collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson.
bam
Framework for multiplatform prototypes
bgfx-basic-renderer
Basic BGFX renderer
demo-react-web-widget
A demo project to show how to include a react component in any web page
FlaxEngine
Flax Engine – multi-platform 3D game engine
GoCasts
Companion Repo to https://www.udemy.com/go-the-complete-developers-guide/
Godot_Noshot_Controller
NOSHOT First Person Controller
identity-server4-with-SPA-UI
identity server4 with SPA UI
ImGui.NET-nativebuild
Windows/macOS/Linux/iOS/Android build automation for cimgui. Used to package up ImGui.NET.
littleVulkanEngine
Code repo for video tutorial series teaching Vulkan and computer graphics
MultiplayerFPSTutorial
A Simple Godot 4 Online Multiplayer FPS Prototype
odata2poco
generate POCO classes from OData service
OOGL
Object-oriented C++ wrapper for OpenGL.
OpenGL-4-Shading-Language-Cookbook-Third-Edition
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
opengl-tutorials
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
qt_with_juce_example
Example project shows how to use Qt and JUCE library together
reactive-angular-course
How to build Angular applications in Reactive style using plain RxJs - Patterns and Lightweight state management
SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
SkinnedModel
Skinned 3D Model with Monogame
startbootstrap-simple-sidebar
An off canvas sidebar navigation Bootstrap HTML template created by Start Bootstrap
SwankyAmp
Tube amplifier simulation
UnityR
Unity3D, SignalR real-time multiplayer game
vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)