Zulis (zulis)

zulis

Geek Repo

Location:Vilnius, Lithuania

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Zulis's repositories

LearnVulkan

Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux and Windows.

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3D-Graphics-Rendering-Cookbook

3D Graphics Rendering Cookbook, published by Packt.

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a-simple-triangle

A Simple Triangle - A journey into cross platform OpenGL and Vulkan

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Audio-Effects

Collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson.

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bam

Framework for multiplatform prototypes

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bgfx-basic-renderer

Basic BGFX renderer

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demo-react-web-widget

A demo project to show how to include a react component in any web page

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FlaxEngine

Flax Engine – multi-platform 3D game engine

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GoCasts

Companion Repo to https://www.udemy.com/go-the-complete-developers-guide/

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Godot_Noshot_Controller

NOSHOT First Person Controller

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identity-server4-with-SPA-UI

identity server4 with SPA UI

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ImGui.NET-nativebuild

Windows/macOS/Linux/iOS/Android build automation for cimgui. Used to package up ImGui.NET.

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littleVulkanEngine

Code repo for video tutorial series teaching Vulkan and computer graphics

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MultiplayerFPSTutorial

A Simple Godot 4 Online Multiplayer FPS Prototype

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odata2poco

generate POCO classes from OData service

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OOGL

Object-oriented C++ wrapper for OpenGL.

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OpenGL-4-Shading-Language-Cookbook-Third-Edition

OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt

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opengl-tutorials

Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-

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PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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qt_with_juce_example

Example project shows how to use Qt and JUCE library together

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reactive-angular-course

How to build Angular applications in Reactive style using plain RxJs - Patterns and Lightweight state management

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SilkVulkanTutorial

C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.

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SkinnedModel

Skinned 3D Model with Monogame

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startbootstrap-simple-sidebar

An off canvas sidebar navigation Bootstrap HTML template created by Start Bootstrap

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SwankyAmp

Tube amplifier simulation

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UnityR

Unity3D, SignalR real-time multiplayer game

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vxr

General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)

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